mirror of
https://github.com/Relintai/pandemonium_engine.git
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1039 lines
32 KiB
C++
1039 lines
32 KiB
C++
/*************************************************************************/
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/* spatial.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "spatial.h"
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#include "core/config/engine.h"
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#include "core/math/transform_interpolator.h"
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#include "core/object/message_queue.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/world.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/rendering_server_callbacks.h"
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/*
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possible algorithms:
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Algorithm 1: (current)
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definition of invalidation: global is invalid
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1) If a node sets a LOCAL, it produces an invalidation of everything above
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. a) If above is invalid, don't keep invalidating upwards
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2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
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drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
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---
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Algorithm 2: (no longer current)
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definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
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1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
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. a) marking GLOBALs as dirty up all the tree must be done always
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2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
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//is clearing the dirty state correct in this case?
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drawback: setting a local down the tree forces many tree walks often
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--
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future: no idea
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*/
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SpatialGizmo::SpatialGizmo() {
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}
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void Spatial::_notify_dirty() {
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#ifdef TOOLS_ENABLED
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if ((!data.gizmos.empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
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#else
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if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
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#endif
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get_tree()->xform_change_list.add(&xform_change);
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}
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}
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void Spatial::_update_local_transform() const {
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data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
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data.dirty &= ~DIRTY_LOCAL;
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}
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void Spatial::_propagate_transform_changed(Spatial *p_origin) {
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if (!is_inside_tree()) {
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return;
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}
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/*
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if (data.dirty&DIRTY_GLOBAL)
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return; //already dirty
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*/
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data.children_lock++;
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for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
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if (E->get()->data.toplevel_active) {
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continue; //don't propagate to a toplevel
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}
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E->get()->_propagate_transform_changed(p_origin);
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}
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#ifdef TOOLS_ENABLED
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if ((!data.gizmos.empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
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#else
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if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
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#endif
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get_tree()->xform_change_list.add(&xform_change);
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}
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data.dirty |= DIRTY_GLOBAL;
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data.children_lock--;
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}
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void Spatial::notification_callback(int p_message_type) {
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switch (p_message_type) {
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default:
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break;
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case RenderingServerCallbacks::CALLBACK_NOTIFICATION_ENTER_GAMEPLAY: {
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notification(NOTIFICATION_ENTER_GAMEPLAY);
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} break;
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case RenderingServerCallbacks::CALLBACK_NOTIFICATION_EXIT_GAMEPLAY: {
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notification(NOTIFICATION_EXIT_GAMEPLAY);
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} break;
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case RenderingServerCallbacks::CALLBACK_SIGNAL_ENTER_GAMEPLAY: {
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emit_signal("gameplay_entered");
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} break;
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case RenderingServerCallbacks::CALLBACK_SIGNAL_EXIT_GAMEPLAY: {
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emit_signal("gameplay_exited");
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} break;
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}
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}
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void Spatial::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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ERR_FAIL_COND(!get_tree());
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Node *p = get_parent();
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if (p) {
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data.parent = Object::cast_to<Spatial>(p);
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}
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if (data.parent) {
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data.C = data.parent->data.children.push_back(this);
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} else {
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data.C = nullptr;
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}
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if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
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if (data.parent) {
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data.local_transform = data.parent->get_global_transform() * get_transform();
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data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
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}
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data.toplevel_active = true;
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}
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data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene
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_notify_dirty();
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notification(NOTIFICATION_ENTER_WORLD);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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notification(NOTIFICATION_EXIT_WORLD, true);
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if (xform_change.in_list()) {
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get_tree()->xform_change_list.remove(&xform_change);
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}
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if (data.C) {
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data.parent->data.children.erase(data.C);
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}
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data.parent = nullptr;
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data.C = nullptr;
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data.toplevel_active = false;
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_disable_client_physics_interpolation();
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} break;
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case NOTIFICATION_ENTER_WORLD: {
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data.inside_world = true;
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if (get_script_instance()) {
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
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get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
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if (!data.gizmos_disabled) {
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for (int i = 0; i < data.gizmos.size(); i++) {
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data.gizmos.write[i]->create();
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if (is_visible_in_tree()) {
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data.gizmos.write[i]->redraw();
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}
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data.gizmos.write[i]->transform();
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}
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}
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}
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#endif
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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#ifdef TOOLS_ENABLED
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clear_gizmos();
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#endif
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if (get_script_instance()) {
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get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
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}
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data.inside_world = false;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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#ifdef TOOLS_ENABLED
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for (int i = 0; i < data.gizmos.size(); i++) {
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data.gizmos.write[i]->transform();
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}
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#endif
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} break;
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case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
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if (data.client_physics_interpolation_data) {
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data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
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}
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} break;
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default: {
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}
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}
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}
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Vector3 Spatial::get_global_translation() const {
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return get_global_transform().get_origin();
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}
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void Spatial::set_global_translation(const Vector3 &p_translation) {
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Transform transform = get_global_transform();
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transform.set_origin(p_translation);
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set_global_transform(transform);
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}
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Vector3 Spatial::get_global_rotation() const {
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return get_global_transform().get_basis().get_euler();
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}
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void Spatial::set_global_rotation(const Vector3 &p_euler_rad) {
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Transform transform = get_global_transform();
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Basis new_basis = transform.get_basis();
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new_basis.set_euler(p_euler_rad);
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transform.set_basis(new_basis);
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set_global_transform(transform);
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}
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void Spatial::set_transform(const Transform &p_transform) {
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data.local_transform = p_transform;
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data.dirty |= DIRTY_VECTORS;
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_change_notify("translation");
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_change_notify("rotation");
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_change_notify("rotation_degrees");
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_change_notify("scale");
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_global_transform(const Transform &p_transform) {
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Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform;
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set_transform(xform);
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}
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Transform Spatial::get_transform() const {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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}
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return data.local_transform;
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}
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// Return false to timeout and remove from the client interpolation list.
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bool Spatial::update_client_physics_interpolation_data() {
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if (!is_inside_tree() || !_is_physics_interpolated_client_side()) {
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return false;
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}
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ERR_FAIL_NULL_V(data.client_physics_interpolation_data, false);
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ClientPhysicsInterpolationData &pid = *data.client_physics_interpolation_data;
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uint64_t tick = Engine::get_singleton()->get_physics_frames();
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// Has this update been done already this tick?
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// (for instance, get_global_transform_interpolated() could be called multiple times)
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if (pid.current_physics_tick != tick) {
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// timeout?
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if (tick >= pid.timeout_physics_tick) {
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return false;
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}
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if (pid.current_physics_tick == (tick - 1)) {
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// normal interpolation situation, there is a continuous flow of data
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// from one tick to the next...
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pid.global_xform_prev = pid.global_xform_curr;
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} else {
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// there has been a gap, we cannot sensibly offer interpolation over
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// a multitick gap, so we will teleport
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pid.global_xform_prev = get_global_transform();
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}
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pid.current_physics_tick = tick;
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}
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pid.global_xform_curr = get_global_transform();
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return true;
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}
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void Spatial::_disable_client_physics_interpolation() {
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// Disable any current client side interpolation
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// (this can always restart as normal if you later re-attach the node to the SceneTree)
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if (data.client_physics_interpolation_data) {
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memdelete(data.client_physics_interpolation_data);
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data.client_physics_interpolation_data = nullptr;
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SceneTree *tree = get_tree();
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if (tree && _client_physics_interpolation_spatials_list.in_list()) {
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tree->client_physics_interpolation_remove_spatial(&_client_physics_interpolation_spatials_list);
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}
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}
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_set_physics_interpolated_client_side(false);
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}
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Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
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ERR_FAIL_NULL_V(is_inside_tree(), Transform());
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// set in motion the mechanisms for client side interpolation if not already active
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if (!_is_physics_interpolated_client_side()) {
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_set_physics_interpolated_client_side(true);
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ERR_FAIL_COND_V(data.client_physics_interpolation_data, Transform());
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data.client_physics_interpolation_data = memnew(ClientPhysicsInterpolationData);
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data.client_physics_interpolation_data->global_xform_curr = get_global_transform();
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data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
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data.client_physics_interpolation_data->current_physics_tick = Engine::get_singleton()->get_physics_frames();
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}
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// Storing the last tick we requested client interpolation allows us to timeout
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// and remove client interpolated nodes from the list to save processing.
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// We use some arbitrary timeout here, but this could potentially be user defined.
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// Note: This timeout has to be larger than the number of ticks in a frame, otherwise the interpolated
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// data will stop flowing before the next frame is drawn. This should only be relevant at high tick rates.
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// We could alternatively do this by frames rather than ticks and avoid this problem, but then the behaviour
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// would be machine dependent.
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data.client_physics_interpolation_data->timeout_physics_tick = Engine::get_singleton()->get_physics_frames() + 256;
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// make sure data is up to date
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update_client_physics_interpolation_data();
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// interpolate the current data
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const Transform &xform_curr = data.client_physics_interpolation_data->global_xform_curr;
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const Transform &xform_prev = data.client_physics_interpolation_data->global_xform_prev;
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Transform res;
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TransformInterpolator::interpolate_transform(xform_prev, xform_curr, res, p_interpolation_fraction);
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SceneTree *tree = get_tree();
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// This should not happen, as is_inside_tree() is checked earlier
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ERR_FAIL_NULL_V(tree, res);
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if (!_client_physics_interpolation_spatials_list.in_list()) {
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tree->client_physics_interpolation_add_spatial(&_client_physics_interpolation_spatials_list);
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}
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return res;
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}
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Transform Spatial::get_global_transform_interpolated() {
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// Pass through if physics interpolation is switched off.
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// This is a convenience, as it allows you to easy turn off interpolation
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// without changing any code.
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if (Engine::get_singleton()->is_in_physics_frame() || !is_physics_interpolated_and_enabled()) {
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return get_global_transform();
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}
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return _get_global_transform_interpolated(Engine::get_singleton()->get_physics_interpolation_fraction());
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}
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Transform Spatial::get_global_transform() const {
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ERR_FAIL_COND_V(!is_inside_tree(), Transform());
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if (data.dirty & DIRTY_GLOBAL) {
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if (data.dirty & DIRTY_LOCAL) {
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_update_local_transform();
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}
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if (data.parent && !data.toplevel_active) {
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data.global_transform = data.parent->get_global_transform() * data.local_transform;
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} else {
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data.global_transform = data.local_transform;
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}
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if (data.disable_scale) {
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data.global_transform.basis.orthonormalize();
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}
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data.dirty &= ~DIRTY_GLOBAL;
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}
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return data.global_transform;
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}
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#ifdef TOOLS_ENABLED
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Transform Spatial::get_global_gizmo_transform() const {
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return get_global_transform();
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}
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Transform Spatial::get_local_gizmo_transform() const {
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return get_transform();
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}
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// If not a VisualInstance, use this AABB for the orange box in the editor
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AABB Spatial::get_fallback_gizmo_aabb() const {
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return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
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}
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#endif
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Spatial *Spatial::get_parent_spatial() const {
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return data.parent;
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}
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void Spatial::_set_vi_visible(bool p_visible) {
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data.vi_visible = p_visible;
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}
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Transform Spatial::get_relative_transform(const Node *p_parent) const {
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if (p_parent == this) {
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return Transform();
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}
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ERR_FAIL_COND_V(!data.parent, Transform());
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if (p_parent == data.parent) {
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return get_transform();
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} else {
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return data.parent->get_relative_transform(p_parent) * get_transform();
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}
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}
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void Spatial::set_translation(const Vector3 &p_translation) {
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data.local_transform.origin = p_translation;
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_change_notify("transform");
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_rotation(const Vector3 &p_euler_rad) {
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if (data.dirty & DIRTY_VECTORS) {
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data.scale = data.local_transform.basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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}
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data.rotation = p_euler_rad;
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data.dirty |= DIRTY_LOCAL;
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_change_notify("transform");
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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}
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void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) {
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set_rotation(p_euler_deg * Math_PI / 180.0);
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}
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void Spatial::set_scale(const Vector3 &p_scale) {
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if (data.dirty & DIRTY_VECTORS) {
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data.rotation = data.local_transform.basis.get_rotation();
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
data.scale = p_scale;
|
|
data.dirty |= DIRTY_LOCAL;
|
|
_change_notify("transform");
|
|
_propagate_transform_changed(this);
|
|
if (data.notify_local_transform) {
|
|
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
|
|
}
|
|
}
|
|
|
|
Vector3 Spatial::get_translation() const {
|
|
return data.local_transform.origin;
|
|
}
|
|
|
|
Vector3 Spatial::get_rotation() const {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.scale = data.local_transform.basis.get_scale();
|
|
data.rotation = data.local_transform.basis.get_rotation();
|
|
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
return data.rotation;
|
|
}
|
|
|
|
Vector3 Spatial::get_rotation_degrees() const {
|
|
return get_rotation() * 180.0 / Math_PI;
|
|
}
|
|
|
|
Vector3 Spatial::get_scale() const {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.scale = data.local_transform.basis.get_scale();
|
|
data.rotation = data.local_transform.basis.get_rotation();
|
|
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
return data.scale;
|
|
}
|
|
|
|
void Spatial::update_gizmos() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_world()) {
|
|
return;
|
|
}
|
|
|
|
if (data.gizmos.empty()) {
|
|
return;
|
|
}
|
|
|
|
data.gizmos_dirty = true;
|
|
MessageQueue::get_singleton()->push_call(this, "_update_gizmos");
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_subgizmo_selection(Ref<SpatialGizmo> p_gizmo, int p_id, Transform p_transform) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_world()) {
|
|
return;
|
|
}
|
|
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
|
|
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void Spatial::clear_subgizmo_selection() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_world()) {
|
|
return;
|
|
}
|
|
|
|
if (data.gizmos.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
|
|
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::add_gizmo(Ref<SpatialGizmo> p_gizmo) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (data.gizmos_disabled || p_gizmo.is_null()) {
|
|
return;
|
|
}
|
|
|
|
data.gizmos.push_back(p_gizmo);
|
|
|
|
if (p_gizmo.is_valid() && is_inside_world()) {
|
|
p_gizmo->create();
|
|
if (is_visible_in_tree()) {
|
|
p_gizmo->redraw();
|
|
}
|
|
p_gizmo->transform();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::remove_gizmo(Ref<SpatialGizmo> p_gizmo) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
int idx = data.gizmos.find(p_gizmo);
|
|
if (idx != -1) {
|
|
p_gizmo->free();
|
|
data.gizmos.remove(idx);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::clear_gizmos() {
|
|
#ifdef TOOLS_ENABLED
|
|
for (int i = 0; i < data.gizmos.size(); i++) {
|
|
data.gizmos.write[i]->free();
|
|
}
|
|
|
|
data.gizmos.clear();
|
|
#endif
|
|
}
|
|
|
|
Vector<Variant> Spatial::get_gizmos_bind() const {
|
|
Vector<Variant> ret;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
for (int i = 0; i < data.gizmos.size(); i++) {
|
|
ret.push_back(data.gizmos[i].get_ref_ptr());
|
|
}
|
|
#endif
|
|
|
|
return ret;
|
|
}
|
|
|
|
Vector<Ref<SpatialGizmo>> Spatial::get_gizmos() const {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
return data.gizmos;
|
|
#else
|
|
|
|
return Vector<Ref<SpatialGizmo>>();
|
|
#endif
|
|
}
|
|
|
|
void Spatial::_update_gizmos() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
|
|
return;
|
|
}
|
|
|
|
data.gizmos_dirty = false;
|
|
for (int i = 0; i < data.gizmos.size(); i++) {
|
|
if (is_visible_in_tree()) {
|
|
data.gizmos.write[i]->redraw();
|
|
} else {
|
|
data.gizmos.write[i]->clear();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_disable_gizmos(bool p_enabled) {
|
|
#ifdef TOOLS_ENABLED
|
|
data.gizmos_disabled = p_enabled;
|
|
|
|
if (!p_enabled) {
|
|
clear_gizmos();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_disable_scale(bool p_enabled) {
|
|
data.disable_scale = p_enabled;
|
|
}
|
|
|
|
bool Spatial::is_scale_disabled() const {
|
|
return data.disable_scale;
|
|
}
|
|
|
|
void Spatial::set_as_toplevel(bool p_enabled) {
|
|
if (data.toplevel == p_enabled) {
|
|
return;
|
|
}
|
|
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
|
|
if (p_enabled) {
|
|
set_transform(get_global_transform());
|
|
} else if (data.parent) {
|
|
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
|
|
}
|
|
|
|
data.toplevel = p_enabled;
|
|
data.toplevel_active = p_enabled;
|
|
|
|
} else {
|
|
data.toplevel = p_enabled;
|
|
}
|
|
}
|
|
|
|
bool Spatial::is_set_as_toplevel() const {
|
|
return data.toplevel;
|
|
}
|
|
|
|
Ref<World3D> Spatial::get_world_3d() const {
|
|
ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>());
|
|
ERR_FAIL_COND_V(!get_world(), Ref<World3D>());
|
|
|
|
return get_world()->find_world_3d();
|
|
}
|
|
|
|
void Spatial::_propagate_visibility_changed() {
|
|
notification(NOTIFICATION_VISIBILITY_CHANGED);
|
|
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
|
|
_change_notify("visible");
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!data.gizmos.empty()) {
|
|
data.gizmos_dirty = true;
|
|
_update_gizmos();
|
|
}
|
|
#endif
|
|
|
|
for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
|
|
Spatial *c = E->get();
|
|
if (!c || !c->data.visible) {
|
|
continue;
|
|
}
|
|
c->_propagate_visibility_changed();
|
|
}
|
|
}
|
|
|
|
void Spatial::show() {
|
|
if (data.visible) {
|
|
return;
|
|
}
|
|
|
|
data.visible = true;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_propagate_visibility_changed();
|
|
}
|
|
|
|
void Spatial::hide() {
|
|
if (!data.visible) {
|
|
return;
|
|
}
|
|
|
|
data.visible = false;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_propagate_visibility_changed();
|
|
}
|
|
|
|
bool Spatial::is_visible_in_tree() const {
|
|
const Spatial *s = this;
|
|
|
|
while (s) {
|
|
if (!s->data.visible) {
|
|
return false;
|
|
}
|
|
s = s->data.parent;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Spatial::set_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
show();
|
|
} else {
|
|
hide();
|
|
}
|
|
}
|
|
|
|
bool Spatial::is_visible() const {
|
|
return data.visible;
|
|
}
|
|
|
|
void Spatial::rotate_object_local(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate_local(p_axis, p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(p_axis, p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate_x(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(1, 0, 0), p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate_y(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(0, 1, 0), p_angle);
|
|
set_transform(t);
|
|
}
|
|
void Spatial::rotate_z(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(0, 0, 1), p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::translate(const Vector3 &p_offset) {
|
|
Transform t = get_transform();
|
|
t.translate_local(p_offset);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::translate_object_local(const Vector3 &p_offset) {
|
|
Transform t = get_transform();
|
|
|
|
Transform s;
|
|
s.translate_local(p_offset);
|
|
set_transform(t * s);
|
|
}
|
|
|
|
void Spatial::scale(const Vector3 &p_ratio) {
|
|
Transform t = get_transform();
|
|
t.basis.scale(p_ratio);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::scale_object_local(const Vector3 &p_scale) {
|
|
Transform t = get_transform();
|
|
t.basis.scale_local(p_scale);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_global_transform();
|
|
t.basis.rotate(p_axis, p_angle);
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::global_scale(const Vector3 &p_scale) {
|
|
Transform t = get_global_transform();
|
|
t.basis.scale(p_scale);
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::global_translate(const Vector3 &p_offset) {
|
|
Transform t = get_global_transform();
|
|
t.origin += p_offset;
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::orthonormalize() {
|
|
Transform t = get_transform();
|
|
t.orthonormalize();
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::set_identity() {
|
|
set_transform(Transform());
|
|
}
|
|
|
|
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
|
|
Vector3 origin(get_global_transform().origin);
|
|
look_at_from_position(origin, p_target, p_up);
|
|
}
|
|
|
|
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
|
|
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
|
|
ERR_FAIL_COND_MSG(p_up == Vector3(), "The up vector can't be zero, look_at() failed.");
|
|
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
|
|
|
|
Transform lookat;
|
|
lookat.origin = p_pos;
|
|
|
|
Vector3 original_scale(get_scale());
|
|
lookat = lookat.looking_at(p_target, p_up);
|
|
set_global_transform(lookat);
|
|
set_scale(original_scale);
|
|
}
|
|
|
|
Vector3 Spatial::to_local(Vector3 p_global) const {
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
}
|
|
|
|
Vector3 Spatial::to_global(Vector3 p_local) const {
|
|
return get_global_transform().xform(p_local);
|
|
}
|
|
|
|
void Spatial::set_notify_transform(bool p_enable) {
|
|
data.notify_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_transform_notification_enabled() const {
|
|
return data.notify_transform;
|
|
}
|
|
|
|
void Spatial::set_notify_local_transform(bool p_enable) {
|
|
data.notify_local_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_local_transform_notification_enabled() const {
|
|
return data.notify_local_transform;
|
|
}
|
|
|
|
void Spatial::force_update_transform() {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
if (!xform_change.in_list()) {
|
|
return; //nothing to update
|
|
}
|
|
get_tree()->xform_change_list.remove(&xform_change);
|
|
|
|
notification(NOTIFICATION_TRANSFORM_CHANGED);
|
|
}
|
|
|
|
void Spatial::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
|
|
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Spatial::set_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Spatial::set_rotation_degrees);
|
|
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
|
|
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
|
|
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
|
|
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
|
|
ClassDB::bind_method(D_METHOD("set_global_translation", "translation"), &Spatial::set_global_translation);
|
|
ClassDB::bind_method(D_METHOD("get_global_translation"), &Spatial::get_global_translation);
|
|
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Spatial::set_global_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Spatial::get_global_rotation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_global_transform_interpolated"), &Spatial::get_global_transform_interpolated);
|
|
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial);
|
|
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
|
|
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Spatial::set_disable_scale);
|
|
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
|
|
ClassDB::bind_method(D_METHOD("get_world_3d"), &Spatial::get_world_3d);
|
|
|
|
ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_gizmos"), &Spatial::_update_gizmos);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_gizmos"), &Spatial::update_gizmos);
|
|
ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Spatial::add_gizmo);
|
|
ClassDB::bind_method(D_METHOD("get_gizmos"), &Spatial::get_gizmos_bind);
|
|
ClassDB::bind_method(D_METHOD("clear_gizmos"), &Spatial::clear_gizmos);
|
|
ClassDB::bind_method(D_METHOD("set_subgizmo_selection", "gizmo", "id", "transform"), &Spatial::set_subgizmo_selection);
|
|
ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Spatial::clear_subgizmo_selection);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
|
|
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);
|
|
ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform);
|
|
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform);
|
|
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Spatial::rotate);
|
|
ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Spatial::global_rotate);
|
|
ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Spatial::global_scale);
|
|
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate);
|
|
ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Spatial::rotate_object_local);
|
|
ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Spatial::scale_object_local);
|
|
ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Spatial::translate_object_local);
|
|
ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Spatial::rotate_x);
|
|
ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Spatial::rotate_y);
|
|
ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Spatial::rotate_z);
|
|
ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
|
|
ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize);
|
|
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
|
|
|
|
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
|
|
ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
|
|
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_GAMEPLAY);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_GAMEPLAY);
|
|
|
|
ADD_GROUP("Transform", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_translation", PROPERTY_HINT_NONE, "", 0), "set_global_translation", "get_global_translation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
|
|
|
|
ADD_GROUP("Matrix", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
|
|
ADD_GROUP("Visibility", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
|
|
|
|
ADD_SIGNAL(MethodInfo("visibility_changed"));
|
|
ADD_SIGNAL(MethodInfo("gameplay_entered"));
|
|
ADD_SIGNAL(MethodInfo("gameplay_exited"));
|
|
}
|
|
|
|
Spatial::Spatial() :
|
|
xform_change(this), _client_physics_interpolation_spatials_list(this) {
|
|
data.dirty = DIRTY_NONE;
|
|
data.children_lock = 0;
|
|
|
|
data.ignore_notification = false;
|
|
data.toplevel = false;
|
|
data.toplevel_active = false;
|
|
data.scale = Vector3(1, 1, 1);
|
|
data.inside_world = false;
|
|
data.visible = true;
|
|
data.disable_scale = false;
|
|
data.vi_visible = true;
|
|
|
|
data.client_physics_interpolation_data = nullptr;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
data.gizmos_disabled = false;
|
|
data.gizmos_dirty = false;
|
|
data.transform_gizmo_visible = true;
|
|
#endif
|
|
data.notify_local_transform = false;
|
|
data.notify_transform = false;
|
|
data.parent = nullptr;
|
|
data.C = nullptr;
|
|
}
|
|
|
|
Spatial::~Spatial() {
|
|
_disable_client_physics_interpolation();
|
|
}
|