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clutter
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Also moved away from the old VOXELMAN_PRESENT macro.
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2022-10-05 11:35:51 +02:00 |
doc_classes
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
editor
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
jobs
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
lights
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
material_cache
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
props
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
singleton
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
tiled_wall
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
.gitignore
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config.py
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LICENSE
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prop_ess_entity.cpp
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prop_ess_entity.h
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prop_instance_job.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_instance_job.h
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_instance_merger.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
prop_instance_merger.h
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prop_instance_prop_job.cpp
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
prop_instance_prop_job.h
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_instance.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_instance.h
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prop_mesher.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_mesher.h
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_scene_instance.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
prop_scene_instance.h
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register_types.cpp
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
register_types.h
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SCsub
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |