mirror of
https://github.com/Relintai/pandemonium_engine.git
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148 lines
3.6 KiB
XML
148 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Prop2DInstanceMerger" inherits="Prop2DInstance" version="3.10">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_create_job" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="collider_add">
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<return type="int" />
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<argument index="0" name="local_transform" type="Transform2D" />
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<argument index="1" name="shape" type="Shape2D" />
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<argument index="2" name="shape_rid" type="RID" />
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<argument index="3" name="body" type="RID" />
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<argument index="4" name="arg4" type="bool" />
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<description>
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</description>
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</method>
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<method name="collider_body_get">
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<return type="RID" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="collider_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="collider_local_transform_get">
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<return type="Transform2D" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="collider_shape_get">
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<return type="Shape2D" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="collider_shape_rid_get">
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<return type="RID" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="colliders_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_add_vertices_to">
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<return type="void" />
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<argument index="0" name="arr" type="PoolVector2Array" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_allocate">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_array_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_free">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_has">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_send">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="draw_debug_mdr_colliders">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="free_colliders">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="free_meshes">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="mesh_add">
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<return type="void" />
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<argument index="0" name="mesh" type="RID" />
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<description>
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</description>
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</method>
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<method name="mesh_get">
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<return type="RID" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="mesh_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="meshes_create">
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<return type="void" />
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<argument index="0" name="num" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="job" type="Prop2DInstanceJob" setter="set_job" getter="get_job">
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</member>
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<member name="meshes" type="Array" setter="meshes_set" getter="meshes_get">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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