pandemonium_engine/modules/paint/paint_icons/icons.h

100 lines
3.9 KiB
C++

#ifndef PAINT_ICONS_H
#define PAINT_ICONS_H
/*************************************************************************/
/* icons.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "paint_icons.h"
#include "core/io/image.h"
#include "scene/resources/texture.h"
class PaintIcons {
public:
template <class T>
static Ref<Texture> make_icon(T p_src) {
float scale = 1;
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->expand_x2_hq2x();
if (scale != 2.0) {
img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
Size2 orig_size = Size2(img->get_width(), img->get_height());
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
return texture;
}
static Ref<Texture> make_icon_brush_circle_png() {
return make_icon(brush_circle_png);
}
static Ref<Texture> make_icon_brush_circle_hovered_png() {
return make_icon(brush_circle_hovered_png);
}
static Ref<Texture> make_icon_brush_h_line_png() {
return make_icon(brush_h_line_png);
}
static Ref<Texture> make_icon_brush_h_line_hovered_png() {
return make_icon(brush_h_line_hovered_png);
}
static Ref<Texture> make_icon_brush_rect_png() {
return make_icon(brush_rect_png);
}
static Ref<Texture> make_icon_brush_rect_hovered_png() {
return make_icon(brush_rect_hovered_png);
}
static Ref<Texture> make_icon_brush_v_line_png() {
return make_icon(brush_v_line_png);
}
static Ref<Texture> make_icon_brush_v_line_hovered_png() {
return make_icon(brush_v_line_hovered_png);
}
};
#endif