pandemonium_engine/modules/paint/nodes/paint_project.h

81 lines
3.2 KiB
C++

#ifndef PAINT_PROJECT_H
#define PAINT_PROJECT_H
/*************************************************************************/
/* paint_project.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/pool_vector.h"
#include "paint_node.h"
class PaintProject : public PaintNode {
GDCLASS(PaintProject, PaintNode);
public:
String get_save_file_name();
void set_save_file_name(const String &fn);
Color get_current_color();
void set_current_color(const Color &color);
void add_preset_color(const Color &color);
void remove_preset_color(const int index);
Color get_preset_color(const int index);
void set_preset_color(const int index, const Color &color);
int get_preset_color_count();
PoolColorArray get_color_presets();
void set_color_presets(const PoolColorArray &colors);
void set_colors_as_default();
void save_image_to_file();
void add_paint_canvas_backgorund();
void add_paint_visual_grid();
bool _render_should_evaluate_children();
PaintProject();
~PaintProject();
protected:
void _notification(int p_what);
static void _bind_methods();
String _save_file_name;
Color _current_color;
PoolColorArray _color_presets;
};
#endif