mirror of
https://github.com/Relintai/pandemonium_engine.git
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103 lines
4.1 KiB
C++
103 lines
4.1 KiB
C++
/*************************************************************************/
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/* bucket_action.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "bucket_action.h"
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#include "../paint_utilities.h"
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#include "../nodes/paint_canvas.h"
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void BucketAction::_do_action(const Array &data) {
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Vector2i pos = data[0];
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Color col = _paint_canvas->get_pixel_v(pos);
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Color col2 = data[2];
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if (col == col2) {
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return;
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}
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PoolVector2iArray pixels = _paint_canvas->select_same_color(pos.x, pos.y);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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if (undo_cells.contains(pixel)) {
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continue;
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}
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if (_paint_canvas->get_alpha_locked() && col.a < 0.0001) {
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continue;
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}
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undo_cells.append(pixel);
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undo_colors.append(col);
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_paint_canvas->set_pixel_v(pixel, col2);
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redo_cells.append(pixel);
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redo_colors.append(col2);
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}
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}
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BucketAction::BucketAction() {
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}
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BucketAction::~BucketAction() {
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}
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void BucketAction::_bind_methods() {
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}
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