pandemonium_engine/core/io
Hugo Locurcio 26dedeab0b Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-07-25 17:36:02 +02:00
..
compression.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
compression.h Clang format all files. 2022-03-18 19:00:13 +01:00
config_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
dtls_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dtls_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_compressed.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_compressed.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_encrypted.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_encrypted.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_memory.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_memory.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_network.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_network.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_pack.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access_pack.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
file_access_zip.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
file_access_zip.h Clang format all files. 2022-03-18 19:00:13 +01:00
http_client.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
http_client.h Clang format all files. 2022-03-18 19:00:13 +01:00
image_loader.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
image_loader.h Clang format all files. 2022-03-18 19:00:13 +01:00
ip_address.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ip_address.h Clang format all files. 2022-03-18 19:00:13 +01:00
ip.cpp Increase the maximum number of concurrent DNS queries from 32 to 256 2022-07-25 17:36:02 +02:00
ip.h Increase the maximum number of concurrent DNS queries from 32 to 256 2022-07-25 17:36:02 +02:00
json.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
json.h Clang format all files. 2022-03-18 19:00:13 +01:00
logger.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logger.h Clang format all files. 2022-03-18 19:00:13 +01:00
marshalls.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
marshalls.h Clang format all files. 2022-03-18 19:00:13 +01:00
multiplayer_api.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
multiplayer_api.h Clang format all files. 2022-03-18 19:00:13 +01:00
net_socket.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket.h Clang format all files. 2022-03-18 19:00:13 +01:00
networked_multiplayer_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
networked_multiplayer_peer.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer_dtls.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_dtls.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer_udp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_udp.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer.h Clang format all files. 2022-03-18 19:00:13 +01:00
pck_packer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_packer.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_format_binary.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
resource_format_binary.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_importer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource_importer.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_loader.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
resource_loader.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource_saver.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource_saver.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer_tcp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_tcp.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer.h Clang format all files. 2022-03-18 19:00:13 +01:00
tcp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tcp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation_loader_po.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
translation_loader_po.h Clang format all files. 2022-03-18 19:00:13 +01:00
udp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
udp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
xml_parser.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
xml_parser.h Clang format all files. 2022-03-18 19:00:13 +01:00
zip_io.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
zip_io.h Clang format all files. 2022-03-18 19:00:13 +01:00