mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
170 lines
4.1 KiB
C++
170 lines
4.1 KiB
C++
/*
|
|
proctree.js Copyright (c) 2012, Paul Brunt
|
|
c++ port Copyright (c) 2015, Jari Komppa
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
* Redistributions of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
* Redistributions in binary form must reproduce the above copyright
|
|
notice, this list of conditions and the following disclaimer in the
|
|
documentation and/or other materials provided with the distribution.
|
|
* Neither the name of proctree.js nor the
|
|
names of its contributors may be used to endorse or promote products
|
|
derived from this software without specific prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL PAUL BRUNT BE LIABLE FOR ANY
|
|
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
namespace Proctree
|
|
{
|
|
typedef struct
|
|
{
|
|
float x, y, z;
|
|
} fvec3;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float u, v;
|
|
} fvec2;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int x, y, z;
|
|
} ivec3;
|
|
|
|
class Properties
|
|
{
|
|
public:
|
|
float mClumpMax;
|
|
float mClumpMin;
|
|
float mLengthFalloffFactor;
|
|
float mLengthFalloffPower;
|
|
float mBranchFactor;
|
|
float mRadiusFalloffRate;
|
|
float mClimbRate;
|
|
float mTrunkKink;
|
|
float mMaxRadius;
|
|
int mTreeSteps;
|
|
float mTaperRate;
|
|
float mTwistRate;
|
|
int mSegments;
|
|
int mLevels;
|
|
float mSweepAmount;
|
|
float mInitialBranchLength;
|
|
float mTrunkLength;
|
|
float mDropAmount;
|
|
float mGrowAmount;
|
|
float mVMultiplier;
|
|
float mTwigScale;
|
|
int mSeed;
|
|
int mRseed;
|
|
|
|
Properties();
|
|
Properties(
|
|
float aClumpMax,
|
|
float aClumpMin,
|
|
float aLengthFalloffFactor,
|
|
float aLengthFalloffPower,
|
|
float aBranchFactor,
|
|
float aRadiusFalloffRate,
|
|
float aClimbRate,
|
|
float aTrunkKink,
|
|
float aMaxRadius,
|
|
int aTreeSteps,
|
|
float aTaperRate,
|
|
float aTwistRate,
|
|
int aSegments,
|
|
int aLevels,
|
|
float aSweepAmount,
|
|
float aInitialBranchLength,
|
|
float aTrunkLength,
|
|
float aDropAmount,
|
|
float aGrowAmount,
|
|
float aVMultiplier,
|
|
float aTwigScale,
|
|
int aSeed);
|
|
float random(float aFixed);
|
|
};
|
|
|
|
|
|
class Branch
|
|
{
|
|
public:
|
|
Branch *mChild0;
|
|
Branch *mChild1;
|
|
Branch *mParent;
|
|
fvec3 mHead;
|
|
fvec3 mTangent;
|
|
float mLength;
|
|
int mTrunktype;
|
|
int *mRing0, *mRing1, *mRing2;
|
|
int *mRootRing;
|
|
float mRadius;
|
|
int mEnd;
|
|
|
|
~Branch();
|
|
Branch();
|
|
Branch(fvec3 aHead, Branch *aParent);
|
|
void split(int aLevel, int aSteps, Properties &aProperties, int aL1 = 1, int aL2 = 1);
|
|
};
|
|
|
|
|
|
class Tree
|
|
{
|
|
Branch *mRoot;
|
|
void init();
|
|
void allocVertBuffers();
|
|
void allocFaceBuffers();
|
|
void calcVertSizes(Branch *aBranch);
|
|
void calcFaceSizes(Branch *aBranch);
|
|
void calcNormals();
|
|
void doFaces(Branch *aBranch);
|
|
void createTwigs(Branch *aBranch);
|
|
void createForks(Branch *aBranch, float aRadius);
|
|
void fixUVs();
|
|
public:
|
|
Properties mProperties;
|
|
int mVertCount;
|
|
int mTwigVertCount;
|
|
int mFaceCount;
|
|
int mTwigFaceCount;
|
|
|
|
fvec3 *mVert;
|
|
fvec3 *mNormal;
|
|
fvec2 *mUV;
|
|
fvec3 *mTwigVert;
|
|
fvec3 *mTwigNormal;
|
|
fvec2 *mTwigUV;
|
|
ivec3 *mFace;
|
|
ivec3 *mTwigFace;
|
|
|
|
Tree();
|
|
~Tree();
|
|
void generate();
|
|
};
|
|
|
|
|
|
fvec3 mirrorBranch(fvec3 aVec, fvec3 aNorm, Properties &aProperties);
|
|
fvec3 axisAngle(fvec3 aVec, fvec3 aAxis, float aAngle);
|
|
fvec3 scaleInDirection(fvec3 aVector, fvec3 aDirection, float aScale);
|
|
fvec3 scaleVec(fvec3 a, float b);
|
|
fvec3 add(fvec3 a, fvec3 b);
|
|
fvec3 sub(fvec3 a, fvec3 b);
|
|
float dot(fvec3 a, fvec3 b);
|
|
fvec3 cross(fvec3 a, fvec3 b);
|
|
fvec3 normalize(fvec3 a);
|
|
float length(fvec3 a);
|
|
}
|