pandemonium_engine/core
lawnjelly da628411d2 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-07-27 14:14:36 +02:00
..
bind Expose move_to_trash() 2022-07-27 09:04:19 +02:00
crypto Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
io Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg 2022-07-27 09:33:39 +02:00
log Cleaned up the log macros. 2022-06-11 18:07:21 +02:00
math Added 2 helper methods to Math. 2022-07-02 21:55:46 +02:00
os Physics Interpolation - Flush transforms after physics tick 2022-07-27 14:14:36 +02:00
array.cpp Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
array.h Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
bitfield_dynamic.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
bitfield_dynamic.h Clang format all files. 2022-03-18 19:00:13 +01:00
class_db.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
class_db.h Clang format all files. 2022-03-18 19:00:13 +01:00
color_names.inc Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
color.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
color.h Added 2 new helper methods to Color. 2022-07-15 17:08:48 +02:00
command_queue_mt.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
command_queue_mt.h Clang format all files. 2022-03-18 19:00:13 +01:00
compressed_translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
compressed_translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
core_builders.py Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
cowdata.h Remove get_data() from CowData 2022-07-25 18:49:24 +02:00
dictionary.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
dictionary.h Clang format all files. 2022-03-18 19:00:13 +01:00
engine.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
engine.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
error_list.h Clang format all files. 2022-03-18 19:00:13 +01:00
error_macros.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
error_macros.h Clang format all files. 2022-03-18 19:00:13 +01:00
func_ref.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
func_ref.h Clang format all files. 2022-03-18 19:00:13 +01:00
global_constants.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
global_constants.h Clang format all files. 2022-03-18 19:00:13 +01:00
hash_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
hashfuncs.h Clang format all files. 2022-03-18 19:00:13 +01:00
image.cpp Fix Image.blit_rect/blend_rect() for negative p_dest point 2022-07-27 09:03:55 +02:00
image.h Fix Image.blit_rect/blend_rect() for negative p_dest point 2022-07-27 09:03:55 +02:00
input_map.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
input_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
list.h Clang format all files. 2022-03-18 19:00:13 +01:00
local_vector.h Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
make_binders.py Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
map.h Clang format all files. 2022-03-18 19:00:13 +01:00
message_queue.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
message_queue.h Clang format all files. 2022-03-18 19:00:13 +01:00
method_bind.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
method_bind.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
method_ptrcall.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
node_path.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_path.h Clang format all files. 2022-03-18 19:00:13 +01:00
oa_hash_map.h Renamed OAHashMap's const lookup_ptr method to lookup_ptr_const. Also added back const qualifier to the other one. 2022-07-26 15:33:36 +02:00
object_id.h Clang format all files. 2022-03-18 19:00:13 +01:00
object_rc.h Clang format all files. 2022-03-18 19:00:13 +01:00
object.cpp Add optional 'default' argument to get_meta() 2022-07-26 11:50:20 +02:00
object.h Add optional 'default' argument to get_meta() 2022-07-26 11:50:20 +02:00
ordered_hash_map.h Clang format all files. 2022-03-18 19:00:13 +01:00
packed_data_container.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
packed_data_container.h Clang format all files. 2022-03-18 19:00:13 +01:00
paged_allocator.h Clang format all files. 2022-03-18 19:00:13 +01:00
pair.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_remap.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
path_remap.h Clang format all files. 2022-03-18 19:00:13 +01:00
pool_allocator.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pool_allocator.h Clang format all files. 2022-03-18 19:00:13 +01:00
pool_vector.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pool_vector.h Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
pooled_list.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
print_string.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
print_string.h Clang format all files. 2022-03-18 19:00:13 +01:00
project_settings.cpp Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
project_settings.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
ref_ptr.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ref_ptr.h Clang format all files. 2022-03-18 19:00:13 +01:00
reference.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
reference.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_core_types.cpp Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
resource.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
resource.h Clang format all files. 2022-03-18 19:00:13 +01:00
rid_handle.cpp Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 2022-07-26 15:34:36 +02:00
rid_handle.h Ported: Improve locking safety for RID handles builds. Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation. - lawnjelly 2022-07-26 15:34:36 +02:00
rid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rid.h Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4 2022-03-20 20:22:15 +01:00
ring_buffer.h Clang format all files. 2022-03-18 19:00:13 +01:00
safe_refcount.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
safe_refcount.h Clang format all files. 2022-03-18 19:00:13 +01:00
script_debugger_local.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_debugger_local.h Clang format all files. 2022-03-18 19:00:13 +01:00
script_language.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
script_language.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added the new logging stuff to the build, and made everything compile. 2022-06-11 17:46:12 +02:00
self_list.h Clang format all files. 2022-03-18 19:00:13 +01:00
set.h Clang format all files. 2022-03-18 19:00:13 +01:00
simple_type.h Clang format all files. 2022-03-18 19:00:13 +01:00
sort_array.h Clang format all files. 2022-03-18 19:00:13 +01:00
string_buffer.h Clang format all files. 2022-03-18 19:00:13 +01:00
string_builder.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_builder.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
string_name.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
string_name.h Ported: Implement Scene Unique Nodes - KoBeWi 2022-07-27 00:45:48 +02:00
threaded_callable_queue.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
translation.h Clang format all files. 2022-03-18 19:00:13 +01:00
type_info.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
typedefs.h Clang format all files. 2022-03-18 19:00:13 +01:00
ucaps.h Clang format all files. 2022-03-18 19:00:13 +01:00
undo_redo.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
undo_redo.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
ustring.cpp Fix left aligned integer sign in string formatting 2022-07-27 13:57:44 +02:00
ustring.h Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
variant_call.cpp Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt 2022-07-26 15:49:30 +02:00
variant_op.cpp Fix regression with dictionaries because of the variant srtingname support. 2022-03-21 23:22:19 +01:00
variant_parser.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
variant_parser.h Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
variant.h Added is_null() helper method to variant. 2022-03-22 09:38:10 +01:00
vector.h Backported the Vector function to_byte_array and slice 2022-07-26 15:05:54 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
vmap.h Clang format all files. 2022-03-18 19:00:13 +01:00
vset.h Clang format all files. 2022-03-18 19:00:13 +01:00