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fc041bf980
Run-time glTF saving/loading is only available in Godot 4.0, not Godot 3.x.
25 lines
943 B
XML
25 lines
943 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFCamera" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFCamera] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
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</member>
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<member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
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</member>
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<member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
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</member>
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<member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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