mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Relintai
8198a3eafe
Set StartupWMClass in linux .desktop file. this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar . - backwardspy
0118a95976
13 lines
336 B
Desktop File
13 lines
336 B
Desktop File
[Desktop Entry]
|
|
Name=Pandemonium Engine
|
|
GenericName=Libre game engine
|
|
Comment=Multi-platform 2D and 3D game engine with a feature-rich editor
|
|
Exec=pandemonium %f
|
|
Icon=pandemonium
|
|
Terminal=false
|
|
PrefersNonDefaultGPU=true
|
|
Type=Application
|
|
MimeType=application/x-pandemonium-project;
|
|
Categories=Development;IDE;
|
|
StartupWMClass=Pandemonium
|