pandemonium_engine/editor/plugins/sprite_frames_editor_plugin.cpp

1602 lines
55 KiB
C++

/*************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite_frames_editor_plugin.h"
#include "core/class_db.h"
#include "core/color.h"
#include "core/dictionary.h"
#include "core/error_macros.h"
#include "core/io/resource_loader.h"
#include "core/list.h"
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/os/input.h"
#include "core/os/input_event.h"
#include "core/os/keyboard.h"
#include "core/os/memory.h"
#include "core/pool_vector.h"
#include "core/resource.h"
#include "core/typedefs.h"
#include "core/undo_redo.h"
#include "core/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_inspector.h"
#include "scene/2d/animated_sprite.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);
p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
}
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file_split_sheet->add_filter("*." + extensions[i]);
}
file_split_sheet->popup_centered_ratio();
}
int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
const Size2i offset = _get_offset();
const Size2i frame_size = _get_frame_size();
const Size2i separation = _get_separation();
const Size2i block_size = frame_size + separation;
const Point2i position = p_position / sheet_zoom - offset;
if (position.x % block_size.x > frame_size.x || position.y % block_size.y > frame_size.y) {
return -1; // Gap between frames.
}
const Point2i frame = position / block_size;
const Size2i frame_count = _get_frame_count();
if (frame.x < 0 || frame.y < 0 || frame.x >= frame_count.x || frame.y >= frame_count.y) {
return -1; // Out of bound.
}
return frame_count.x * frame.y + frame.x;
}
void SpriteFramesEditor::_sheet_preview_draw() {
const Size2i frame_count = _get_frame_count();
const Size2i separation = _get_separation();
const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom;
const Size2 draw_sep = Size2(separation) * sheet_zoom;
const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom;
const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1));
const Color line_color = Color(1, 1, 1, 0.3);
const Color shadow_color = Color(0, 0, 0, 0.3);
// Vertical lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
for (int i = 0; i < frame_count.x - 1; i++) {
const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0);
if (separation.x == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_sep.x, draw_size.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
// Horizontal lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
for (int i = 0; i < frame_count.y - 1; i++) {
const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y);
if (separation.y == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_size.x, draw_sep.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok()->set_disabled(true);
split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
return;
}
Color accent = get_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
const int idx = E->get();
const int x = idx % frame_count.x;
const int y = idx / frame_count.x;
const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false);
}
split_sheet_dialog->get_ok()->set_disabled(false);
split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
if (idx != -1) {
if (mb->get_shift() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
for (int i = from; i <= to; i++) {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (mb->get_control()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
}
}
} else {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (mb->get_control()) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
}
}
if (last_frame_selected != idx || idx != -1) {
last_frame_selected = idx;
split_sheet_preview->update();
}
}
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
frames_toggled_by_mouse_hover.clear();
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) {
// Only allow toggling each tile once per mouse hold.
// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
// The mouse button must be released before it can be toggled again.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
last_frame_selected = idx;
split_sheet_preview->update();
}
}
}
void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
}
}
}
void SpriteFramesEditor::_sheet_add_frames() {
const Size2i frame_count = _get_frame_count();
const Size2i frame_size = _get_frame_size();
const Size2i offset = _get_offset();
const Size2i separation = _get_separation();
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
Ref<AtlasTexture> at;
at.instance();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_sheet_zoom_in() {
if (sheet_zoom < max_sheet_zoom) {
sheet_zoom *= scale_ratio;
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
}
void SpriteFramesEditor::_sheet_zoom_out() {
if (sheet_zoom > min_sheet_zoom) {
sheet_zoom /= scale_ratio;
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
}
void SpriteFramesEditor::_sheet_zoom_reset() {
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
frames_selected.insert(i);
should_clear = false;
}
}
if (should_clear) {
frames_selected.clear();
}
split_sheet_preview->update();
}
void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
if (updating_split_settings) {
return;
}
updating_split_settings = true;
if (p_dominant_param != PARAM_USE_CURRENT) {
dominant_param = p_dominant_param;
}
const Size2i texture_size = split_sheet_preview->get_texture()->get_size();
const Size2i size = texture_size - _get_offset();
switch (dominant_param) {
case PARAM_SIZE: {
const Size2i frame_size = _get_frame_size();
const Size2i offset_max = texture_size - frame_size;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i sep_max = size - frame_size * 2;
split_sheet_sep_x->set_max(sep_max.x);
split_sheet_sep_y->set_max(sep_max.y);
const Size2i separation = _get_separation();
const Size2i count = (size + separation) / (frame_size + separation);
split_sheet_h->set_value(count.x);
split_sheet_v->set_value(count.y);
} break;
case PARAM_FRAME_COUNT: {
const Size2i count = _get_frame_count();
const Size2i offset_max = texture_size - count;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i gap_count = count - Size2i(1, 1);
split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x);
split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y);
const Size2i separation = _get_separation();
const Size2i frame_size = (size - separation * gap_count) / count;
split_sheet_size_x->set_value(frame_size.x);
split_sheet_size_y->set_value(frame_size.y);
} break;
}
updating_split_settings = false;
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Texture> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
frames_selected.clear();
last_frame_selected = -1;
bool new_texture = texture != split_sheet_preview->get_texture();
split_sheet_preview->set_texture(texture);
if (new_texture) {
// Reset spin max.
const Size2i size = texture->get_size();
split_sheet_size_x->set_max(size.x);
split_sheet_size_y->set_max(size.y);
split_sheet_sep_x->set_max(size.x);
split_sheet_sep_y->set_max(size.y);
split_sheet_offset_x->set_max(size.x);
split_sheet_offset_y->set_max(size.y);
// Different texture, reset to 4x4.
dominant_param = PARAM_FRAME_COUNT;
updating_split_settings = true;
split_sheet_h->set_value(4);
split_sheet_v->set_value(4);
split_sheet_size_x->set_value(size.x / 4);
split_sheet_size_y->set_value(size.y / 4);
split_sheet_sep_x->set_value(0);
split_sheet_sep_y->set_value(0);
split_sheet_offset_x->set_value(0);
split_sheet_offset_y->set_value(0);
updating_split_settings = false;
// Reset zoom.
_sheet_zoom_reset();
}
split_sheet_dialog->popup_centered_ratio(0.65);
}
void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load->set_icon(get_icon("Load", "EditorIcons"));
load_sheet->set_icon(get_icon("SpriteSheet", "EditorIcons"));
copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
anim_search_box->set_right_icon(get_icon("Search", "EditorIcons"));
split_sheet_zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
split_sheet_zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
split_sheet_zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
FALLTHROUGH;
}
case NOTIFICATION_THEME_CHANGED: {
split_sheet_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
add_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
}
}
void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
List<Ref<Texture>> resources;
for (int i = 0; i < p_path.size(); i++) {
Ref<Texture> resource;
resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
resources.push_back(resource);
}
if (resources.empty()) {
return;
}
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
int count = 0;
for (List<Ref<Texture>>::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
Size2i SpriteFramesEditor::_get_frame_count() const {
return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value());
}
Size2i SpriteFramesEditor::_get_frame_size() const {
return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value());
}
Size2i SpriteFramesEditor::_get_offset() const {
return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value());
}
Size2i SpriteFramesEditor::_get_separation() const {
return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value());
}
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture", &extensions);
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i]);
}
file->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file->popup_centered_ratio();
}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->get_ok()->set_text(TTR("Close"));
dialog->popup_centered_minsize();
return; ///beh should show an error i guess
}
undo_redo->create_action(TTR("Paste Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
}
EditorSettings::get_singleton()->set_resource_clipboard(r);
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
from = tree->get_current();
sel = from;
} else {
from = frames->get_frame_count(edited_anim);
}
Ref<Texture> r;
undo_redo->create_action(TTR("Add Empty"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_move = tree->get_current();
if (to_move < 1) {
return;
}
sel = to_move;
sel -= 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_move = tree->get_current();
if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) {
return;
}
sel = to_move;
sel += 1;
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move));
undo_redo->add_undo_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (tree->get_current() < 0) {
return;
}
int to_delete = tree->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
return;
}
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_select() {
if (updating) {
return;
}
if (frames->has_animation(edited_anim)) {
double value = anim_speed->get_line_edit()->get_text().to_double();
if (!Math::is_equal_approx(value, (double)frames->get_animation_speed(edited_anim))) {
_animation_fps_changed(value);
}
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_COND(!selected);
edited_anim = selected->get_text(0);
_update_library(true);
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited) {
return;
}
if (p_node != edited && p_node->get_owner() != edited) {
return;
}
{
AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
TreeItem *edited = animations->get_edited();
if (!edited) {
return;
}
String new_name = edited->get_text(0);
if (new_name == String(edited_anim)) {
return;
}
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = new_name + " " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = name;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_add() {
String name = "New Anim";
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = "New Anim " + itos(counter);
}
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
undo_redo->create_action(TTR("Add Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
undo_redo->add_undo_method(frames, "remove_animation", name);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
// Assign the newly added animation to the edited anim sprite and to all other anim sprites having invalid animation.
Object *edited_anim_sprite = EditorNode::get_singleton()->get_inspector()->get_edited_object();
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (frames->has_animation(current) && E->get() != edited_anim_sprite) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
edited_anim = name;
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered_minsize();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture> frame = frames->get_frame(edited_anim, i);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, frame);
}
StringName new_edited_anim = StringName();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
// If removing not the last animation, make the first animation left the new edited one.
if (anim_names.size() > 1) {
new_edited_anim = edited_anim != anim_names.front()->get() ? anim_names.front()->get() : anim_names.front()->next()->get();
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
StringName current = E->get()->call("get_animation");
if (current != edited_anim) {
continue;
}
undo_redo->add_do_method(E->get(), "set_animation", new_edited_anim);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
edited_anim = new_edited_anim;
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
_update_library();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating) {
return;
}
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
if (updating) {
return;
}
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
}
}
}
void SpriteFramesEditor::_zoom_in() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom < max_thumbnail_zoom) {
thumbnail_zoom *= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_out() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom > min_thumbnail_zoom) {
thumbnail_zoom /= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_reset() {
thumbnail_zoom = MAX(1.0f, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
if (!p_skip_selector) {
animations->clear();
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
bool searching = anim_search_box->get_text().size();
String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
String name = E->get();
if (searching && name.to_lower().find(searched_string) < 0) {
continue;
}
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
it->set_text(0, name);
it->set_editable(0, true);
if (E->get() == edited_anim) {
it->select(0);
}
}
}
tree->clear();
if (!frames->has_animation(edited_anim)) {
updating = false;
return;
}
if (sel >= frames->get_frame_count(edited_anim)) {
sel = frames->get_frame_count(edited_anim) - 1;
} else if (sel < 0 && frames->get_frame_count(edited_anim)) {
sel = 0;
}
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture> frame = frames->get_frame(edited_anim, i);
if (frame.is_null()) {
name = itos(i) + ": " + TTR("(empty)");
} else {
name = itos(i) + ": " + frame->get_name();
}
tree->add_item(name, frame);
if (frame.is_valid()) {
String tooltip = frame->get_path();
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = String::utf8("┖╴");
Ref<AtlasTexture> at = frame;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();
prefix = " " + prefix;
at = at->get_atlas();
}
tree->set_item_tooltip(tree->get_item_count() - 1, tooltip);
}
if (sel == i) {
tree->select(tree->get_item_count() - 1);
}
}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating = false;
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
if (frames == p_frames) {
return;
}
frames = p_frames;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim = anim_names.front()->get();
} else {
edited_anim = StringName();
}
}
_update_library();
// Clear zoom and split sheet texture
split_sheet_preview->set_texture(Ref<Texture>());
_zoom_reset();
} else {
hide();
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (!frames->has_animation(edited_anim)) {
return false;
}
int idx = tree->get_item_at_position(p_point, true);
if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) {
return Variant();
}
RES frame = frames->get_frame(edited_anim, idx);
if (frame.is_null()) {
return Variant();
}
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
// reordering frames
if (d.has("from") && (Object *)(d["from"]) == tree) {
return true;
}
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0) {
return false;
}
for (int i = 0; i < files.size(); i++) {
String file = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
if (!ClassDB::is_parent_class(ftype, "Texture")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
Dictionary d = p_data;
if (!d.has("type")) {
return;
}
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture> texture = r;
if (texture.is_valid()) {
bool reorder = false;
if (d.has("from") && (Object *)(d["from"]) == tree) {
reorder = true;
}
if (reorder) { //drop is from reordering frames
int from_frame = -1;
if (d.has("frame")) {
from_frame = d["frame"];
}
undo_redo->create_action(TTR("Move Frame"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
undo_redo->add_undo_method(frames, "add_frame", edited_anim, texture, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"));
undo_redo->add_do_method(frames, "add_frame", edited_anim, texture, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
}
}
if (String(d["type"]) == "files") {
PoolVector<String> files = d["files"];
if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
}
}
}
void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_load_pressed"), &SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_up_pressed"), &SpriteFramesEditor::_up_pressed);
ClassDB::bind_method(D_METHOD("_down_pressed"), &SpriteFramesEditor::_down_pressed);
ClassDB::bind_method(D_METHOD("_animation_select"), &SpriteFramesEditor::_animation_select);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &SpriteFramesEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_add"), &SpriteFramesEditor::_animation_add);
ClassDB::bind_method(D_METHOD("_animation_remove"), &SpriteFramesEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"), &SpriteFramesEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_search_text_changed"), &SpriteFramesEditor::_animation_search_text_changed);
ClassDB::bind_method(D_METHOD("_animation_loop_changed"), &SpriteFramesEditor::_animation_loop_changed);
ClassDB::bind_method(D_METHOD("_animation_fps_changed"), &SpriteFramesEditor::_animation_fps_changed);
ClassDB::bind_method(D_METHOD("_tree_input"), &SpriteFramesEditor::_tree_input);
ClassDB::bind_method(D_METHOD("_zoom_in"), &SpriteFramesEditor::_zoom_in);
ClassDB::bind_method(D_METHOD("_zoom_out"), &SpriteFramesEditor::_zoom_out);
ClassDB::bind_method(D_METHOD("_zoom_reset"), &SpriteFramesEditor::_zoom_reset);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("_prepare_sprite_sheet"), &SpriteFramesEditor::_prepare_sprite_sheet);
ClassDB::bind_method(D_METHOD("_open_sprite_sheet"), &SpriteFramesEditor::_open_sprite_sheet);
ClassDB::bind_method(D_METHOD("_sheet_preview_draw"), &SpriteFramesEditor::_sheet_preview_draw);
ClassDB::bind_method(D_METHOD("_sheet_preview_input"), &SpriteFramesEditor::_sheet_preview_input);
ClassDB::bind_method(D_METHOD("_sheet_scroll_input"), &SpriteFramesEditor::_sheet_scroll_input);
ClassDB::bind_method(D_METHOD("_sheet_spin_changed"), &SpriteFramesEditor::_sheet_spin_changed);
ClassDB::bind_method(D_METHOD("_sheet_add_frames"), &SpriteFramesEditor::_sheet_add_frames);
ClassDB::bind_method(D_METHOD("_sheet_zoom_in"), &SpriteFramesEditor::_sheet_zoom_in);
ClassDB::bind_method(D_METHOD("_sheet_zoom_out"), &SpriteFramesEditor::_sheet_zoom_out);
ClassDB::bind_method(D_METHOD("_sheet_zoom_reset"), &SpriteFramesEditor::_sheet_zoom_reset);
ClassDB::bind_method(D_METHOD("_sheet_select_clear_all_frames"), &SpriteFramesEditor::_sheet_select_clear_all_frames);
}
SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
new_anim = memnew(ToolButton);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed", this, "_animation_add");
remove_anim = memnew(ToolButton);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", this, "_animation_remove");
anim_search_box = memnew(LineEdit);
hbc_animlist->add_child(anim_search_box);
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
anim_search_box->set_placeholder(TTR("Filter animations"));
anim_search_box->set_clear_button_enabled(true);
anim_search_box->connect("text_changed", this, "_animation_search_text_changed");
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
animations->connect("cell_selected", this, "_animation_select");
animations->connect("item_edited", this, "_animation_name_edited");
animations->set_allow_reselect(true);
HBoxContainer *hbc_anim_speed = memnew(HBoxContainer);
hbc_anim_speed->add_child(memnew(Label(TTR("Speed:"))));
vbc_animlist->add_child(hbc_anim_speed);
anim_speed = memnew(SpinBox);
anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
anim_speed->set_h_size_flags(SIZE_EXPAND_FILL);
hbc_anim_speed->add_child(anim_speed);
anim_speed->connect("value_changed", this, "_animation_fps_changed");
anim_loop = memnew(CheckButton);
anim_loop->set_text(TTR("Loop"));
vbc_animlist->add_child(anim_loop);
anim_loop->connect("pressed", this, "_animation_loop_changed");
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
vbc->set_h_size_flags(SIZE_EXPAND_FILL);
sub_vb = memnew(VBoxContainer);
vbc->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
load = memnew(ToolButton);
load->set_tooltip(TTR("Add a Texture from File"));
hbc->add_child(load);
load_sheet = memnew(ToolButton);
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
hbc->add_child(load_sheet);
hbc->add_child(memnew(VSeparator));
copy = memnew(ToolButton);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
paste = memnew(ToolButton);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
hbc->add_child(memnew(VSeparator));
empty = memnew(ToolButton);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
empty2 = memnew(ToolButton);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_child(memnew(VSeparator));
move_up = memnew(ToolButton);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
move_down = memnew(ToolButton);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
_delete = memnew(ToolButton);
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
hbc->add_spacer();
zoom_out = memnew(ToolButton);
zoom_out->set_tooltip(TTR("Zoom Out"));
hbc->add_child(zoom_out);
zoom_reset = memnew(ToolButton);
zoom_reset->set_tooltip(TTR("Zoom Reset"));
hbc->add_child(zoom_reset);
zoom_in = memnew(ToolButton);
zoom_in->set_tooltip(TTR("Zoom In"));
hbc->add_child(zoom_in);
file = memnew(EditorFileDialog);
add_child(file);
tree = memnew(ItemList);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
tree->set_max_text_lines(2);
tree->set_drag_forwarding(this);
sub_vb->add_child(tree);
dialog = memnew(AcceptDialog);
add_child(dialog);
load->connect("pressed", this, "_load_pressed");
load_sheet->connect("pressed", this, "_open_sprite_sheet");
_delete->connect("pressed", this, "_delete_pressed");
copy->connect("pressed", this, "_copy_pressed");
paste->connect("pressed", this, "_paste_pressed");
empty->connect("pressed", this, "_empty_pressed");
empty2->connect("pressed", this, "_empty2_pressed");
move_up->connect("pressed", this, "_up_pressed");
move_down->connect("pressed", this, "_down_pressed");
zoom_in->connect("pressed", this, "_zoom_in");
zoom_out->connect("pressed", this, "_zoom_out");
zoom_reset->connect("pressed", this, "_zoom_reset");
file->connect("files_selected", this, "_file_load_request");
tree->connect("gui_input", this, "_tree_input");
loading_scene = false;
sel = -1;
updating = false;
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect("confirmed", this, "_animation_remove_confirmed");
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_dialog->add_child(split_sheet_vb);
split_sheet_dialog->set_title(TTR("Select Frames"));
split_sheet_dialog->set_resizable(true);
split_sheet_dialog->connect("confirmed", this, "_sheet_add_frames");
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
split_sheet_hb->add_child(memnew(Label(TTR("Horizontal:"))));
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
split_sheet_h->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(Label(TTR("Vertical:"))));
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
split_sheet_v->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Size:"))));
split_sheet_size_x = memnew(SpinBox);
split_sheet_size_x->set_min(1);
split_sheet_size_x->set_step(1);
split_sheet_size_x->set_suffix("px");
split_sheet_size_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_x);
split_sheet_size_y = memnew(SpinBox);
split_sheet_size_y->set_min(1);
split_sheet_size_y->set_step(1);
split_sheet_size_y->set_suffix("px");
split_sheet_size_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_y);
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Separation:"))));
split_sheet_sep_x = memnew(SpinBox);
split_sheet_sep_x->set_min(0);
split_sheet_sep_x->set_step(1);
split_sheet_sep_x->set_suffix("px");
split_sheet_sep_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_x);
split_sheet_sep_y = memnew(SpinBox);
split_sheet_sep_y->set_min(0);
split_sheet_sep_y->set_step(1);
split_sheet_sep_y->set_suffix("px");
split_sheet_sep_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_y);
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Offset:"))));
split_sheet_offset_x = memnew(SpinBox);
split_sheet_offset_x->set_min(0);
split_sheet_offset_x->set_step(1);
split_sheet_offset_x->set_suffix("px");
split_sheet_offset_x->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_x);
split_sheet_offset_y = memnew(SpinBox);
split_sheet_offset_y->set_min(0);
split_sheet_offset_y->set_step(1);
split_sheet_offset_y->set_suffix("px");
split_sheet_offset_y->connect("value_changed", this, "_sheet_spin_changed", varray(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_y);
split_sheet_hb->add_spacer();
Button *select_clear_all = memnew(Button);
select_clear_all->set_text(TTR("Select/Clear All Frames"));
select_clear_all->connect("pressed", this, "_sheet_select_clear_all_frames");
split_sheet_hb->add_child(select_clear_all);
split_sheet_vb->add_child(split_sheet_hb);
PanelContainer *split_sheet_panel = memnew(PanelContainer);
split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
split_sheet_preview->set_expand(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", this, "_sheet_preview_draw");
split_sheet_preview->connect("gui_input", this, "_sheet_preview_input");
split_sheet_scroll = memnew(ScrollContainer);
split_sheet_scroll->set_enable_h_scroll(true);
split_sheet_scroll->set_enable_v_scroll(true);
split_sheet_scroll->connect("gui_input", this, "_sheet_scroll_input");
split_sheet_panel->add_child(split_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
split_sheet_scroll->add_child(cc);
MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
split_sheet_panel->add_child(split_sheet_zoom_margin);
split_sheet_zoom_margin->set_h_size_flags(0);
split_sheet_zoom_margin->set_v_size_flags(0);
split_sheet_zoom_margin->add_constant_override("margin_top", 5);
split_sheet_zoom_margin->add_constant_override("margin_left", 5);
HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
split_sheet_zoom_out = memnew(ToolButton);
split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_out->set_tooltip(TTR("Zoom Out"));
split_sheet_zoom_out->connect("pressed", this, "_sheet_zoom_out");
split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
split_sheet_zoom_reset = memnew(ToolButton);
split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_reset->set_tooltip(TTR("Zoom Reset"));
split_sheet_zoom_reset->connect("pressed", this, "_sheet_zoom_reset");
split_sheet_zoom_hb->add_child(split_sheet_zoom_reset);
split_sheet_zoom_in = memnew(ToolButton);
split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_in->set_tooltip(TTR("Zoom In"));
split_sheet_zoom_in->connect("pressed", this, "_sheet_zoom_in");
split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", this, "_prepare_sprite_sheet");
// Config scale.
scale_ratio = 1.2f;
thumbnail_default_size = 96 * MAX(1, EDSCALE);
thumbnail_zoom = MAX(1.0f, EDSCALE);
max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE);
min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
updating_split_settings = false;
_zoom_reset();
// Ensure the anim search box is wide enough by default.
// Not by setting its minimum size so it can still be shrinked if desired.
set_split_offset(56 * EDSCALE);
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames *s;
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite) {
s = *animated_sprite->get_sprite_frames();
} else {
s = Object::cast_to<SpriteFrames>(p_object);
}
frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
return true;
} else {
return p_object->is_class("SpriteFrames");
}
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
} else {
button->hide();
if (frames_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
}
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("SpriteFrames"), frames_editor);
button->hide();
}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
}