pandemonium_engine/modules/material_maker/nodes/uniform/uniform.cpp

65 lines
1.4 KiB
C++

#include "uniform.h"
Ref<Resource> Uniform::get_uniform() {
return uniform;
}
void Uniform::set_uniform(const Ref<Resource> &val) {
uniform = val;
}
//tool;
//export(Resource) ;
Ref<Resource> uniform;
void Uniform::_init_properties() {
if (!uniform) {
uniform = MMNodeUniversalProperty.new();
uniform.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
uniform.set_default_value(Color(1, 1, 1, 1));
}
uniform.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_COLOR;
register_output_property(uniform);
}
void Uniform::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_color_universal(uniform);
}
Color Uniform::_get_value_for(const Vector2 &uv, const int pseed) {
return uniform.get_value(uv);
}
}
Uniform::Uniform() {
uniform;
}
Uniform::~Uniform() {
}
static void Uniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_uniform"), &Uniform::get_uniform);
ClassDB::bind_method(D_METHOD("set_uniform", "value"), &Uniform::set_uniform);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "uniform", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_uniform", "get_uniform");
ClassDB::bind_method(D_METHOD("_init_properties"), &Uniform::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Uniform::_register_methods);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Uniform::_get_value_for);
}