pandemonium_engine/modules/material_maker/nodes/transform/repeat.h

30 lines
434 B
C++

#ifndef REPEAT_H
#define REPEAT_H
class Repeat : public MMNode {
GDCLASS(Repeat, MMNode);
public:
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _get_property_value(const Vector2 &uv);
Repeat();
~Repeat();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> input;
};
#endif