mirror of
https://github.com/Relintai/pandemonium_engine.git
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52 lines
942 B
C++
52 lines
942 B
C++
#ifndef CIRCLE_MAP_H
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#define CIRCLE_MAP_H
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class CircleMap : public MMNode {
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GDCLASS(CircleMap, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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Ref<Resource> get_input();
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void set_input(const Ref<Resource> &val);
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float get_radius() const;
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void set_radius(const float val);
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int get_repeat() const;
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void set_repeat(const int val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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float get_radius();
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void set_radius(const float val);
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int get_repeat();
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void set_repeat(const int val);
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CircleMap();
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~CircleMap();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(Resource)
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Ref<Resource> input;
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//export(float)
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float radius = 1;
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//export(int)
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int repeat = 1;
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//radius
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//repeat
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};
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#endif
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