pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_shape_sphere.h

38 lines
679 B
C++

#ifndef SDF3D_SHAPE_SPHERE_H
#define SDF3D_SHAPE_SPHERE_H
class Sdf3dShapeSphere : public MMNode {
GDCLASS(Sdf3dShapeSphere, MMNode);
public:
Ref<Resource> get_output();
void set_output(const Ref<Resource> &val);
float get_radius() const;
void set_radius(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
float get_radius();
void set_radius(const float val);
Sdf3dShapeSphere();
~Sdf3dShapeSphere();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> output;
//export(float)
float radius = 0.5;
//radius
};
#endif