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https://github.com/Relintai/pandemonium_engine.git
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54 lines
979 B
C++
54 lines
979 B
C++
#ifndef SD_SHAPE_ARC_H
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#define SD_SHAPE_ARC_H
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class SdShapeArc : public MMNode {
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GDCLASS(SdShapeArc, MMNode);
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public:
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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Vector2 get_angle();
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void set_angle(const Vector2 &val);
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float get_radius() const;
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void set_radius(const float val);
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float get_width() const;
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void set_width(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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float _get_property_value(const Vector2 &uv);
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Vector2 get_angle();
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void set_angle(const Vector2 &val);
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float get_radius();
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void set_radius(const float val);
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float get_width();
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void set_width(const float val);
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SdShapeArc();
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~SdShapeArc();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> output;
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//export(Vector2)
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Vector2 angle = Vector2(30, 150);
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//export(float)
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float radius = 0.3;
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//export(float)
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float width = 0.1;
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//angle
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//radius
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//width
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};
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#endif
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