pandemonium_engine/modules/material_maker/nodes/pattern/scratches.cpp

232 lines
5.7 KiB
C++

#include "scratches.h"
Ref<Resource> Scratches::get_image() {
return image;
}
void Scratches::set_image(const Ref<Resource> &val) {
image = val;
}
Vector2 Scratches::get_size() {
return size;
}
void Scratches::set_size(const Vector2 &val) {
size = val;
}
int Scratches::get_layers() const {
return layers;
}
void Scratches::set_layers(const int val) {
layers = val;
}
float Scratches::get_waviness() const {
return waviness;
}
void Scratches::set_waviness(const float val) {
waviness = val;
}
int Scratches::get_angle() const {
return angle;
}
void Scratches::set_angle(const int val) {
angle = val;
}
float Scratches::get_randomness() const {
return randomness;
}
void Scratches::set_randomness(const float val) {
randomness = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Vector2) ;
Vector2 size = Vector2(0.25, 0.4);
//export(int) ;
int layers = 4;
//export(float) ;
float waviness = 0.51;
//export(int) ;
int angle = 0;
//export(float) ;
float randomness = 0.44;
void Scratches::_init_properties() {
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
register_output_property(image);
}
void Scratches::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_texture_universal(image);
mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 0.01);
mm_graph_node.add_slot_int("get_layers", "set_layers", "Layers");
mm_graph_node.add_slot_float("get_waviness", "set_waviness", "Waviness", 0.01);
mm_graph_node.add_slot_int("get_angle", "set_angle", "Angle");
mm_graph_node.add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01);
}
void Scratches::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
Color Scratches::_get_value_for(const Vector2 &uv, const int pseed) {
//scratches($uv, int($layers), vec2($length, $width), $waviness, $angle, $randomness, vec2(float($seed), 0.0));
return MMAlgos.scratchesc(uv, layers, size, waviness, angle, randomness, Vector2(pseed, 0.0));
}
//size;
Vector2 Scratches::get_size() {
return size;
}
void Scratches::set_size(const Vector2 &val) {
size = val;
set_dirty(true);
}
//layers;
int Scratches::get_layers() {
return layers;
}
void Scratches::set_layers(const int val) {
layers = val;
set_dirty(true);
}
//waviness;
float Scratches::get_waviness() {
return waviness;
}
void Scratches::set_waviness(const float val) {
waviness = val;
set_dirty(true);
}
//angle;
int Scratches::get_angle() {
return angle;
}
void Scratches::set_angle(const int val) {
angle = val;
set_dirty(true);
}
//randomness;
float Scratches::get_randomness() {
return randomness;
}
void Scratches::set_randomness(const float val) {
randomness = val;
set_dirty(true);
}
}
Scratches::Scratches() {
image;
size = Vector2(0.25, 0.4);
layers = 4;
waviness = 0.51;
angle = 0;
randomness = 0.44;
}
Scratches::~Scratches() {
}
static void Scratches::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &Scratches::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &Scratches::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_size"), &Scratches::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &Scratches::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ClassDB::bind_method(D_METHOD("get_layers"), &Scratches::get_layers);
ClassDB::bind_method(D_METHOD("set_layers", "value"), &Scratches::set_layers);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers"), "set_layers", "get_layers");
ClassDB::bind_method(D_METHOD("get_waviness"), &Scratches::get_waviness);
ClassDB::bind_method(D_METHOD("set_waviness", "value"), &Scratches::set_waviness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "waviness"), "set_waviness", "get_waviness");
ClassDB::bind_method(D_METHOD("get_angle"), &Scratches::get_angle);
ClassDB::bind_method(D_METHOD("set_angle", "value"), &Scratches::set_angle);
ADD_PROPERTY(PropertyInfo(Variant::INT, "angle"), "set_angle", "get_angle");
ClassDB::bind_method(D_METHOD("get_randomness"), &Scratches::get_randomness);
ClassDB::bind_method(D_METHOD("set_randomness", "value"), &Scratches::set_randomness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness");
ClassDB::bind_method(D_METHOD("_init_properties"), &Scratches::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Scratches::_register_methods);
ClassDB::bind_method(D_METHOD("_render", "material"), &Scratches::_render);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Scratches::_get_value_for);
ClassDB::bind_method(D_METHOD("get_size"), &Scratches::get_size);
ClassDB::bind_method(D_METHOD("set_size", "val"), &Scratches::set_size);
ClassDB::bind_method(D_METHOD("get_layers"), &Scratches::get_layers);
ClassDB::bind_method(D_METHOD("set_layers", "val"), &Scratches::set_layers);
ClassDB::bind_method(D_METHOD("get_waviness"), &Scratches::get_waviness);
ClassDB::bind_method(D_METHOD("set_waviness", "val"), &Scratches::set_waviness);
ClassDB::bind_method(D_METHOD("get_angle"), &Scratches::get_angle);
ClassDB::bind_method(D_METHOD("set_angle", "val"), &Scratches::set_angle);
ClassDB::bind_method(D_METHOD("get_randomness"), &Scratches::get_randomness);
ClassDB::bind_method(D_METHOD("set_randomness", "val"), &Scratches::set_randomness);
}