pandemonium_engine/modules/web/http/web_node.h

169 lines
6.1 KiB
C++

#ifndef WEB_NODE_H
#define WEB_NODE_H
/*************************************************************************/
/* web_node.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "../../modules_enabled.gen.h"
#include "core/containers/hash_map.h"
#include "core/object/reference.h"
#include "core/os/rw_lock.h"
#include "core/variant/variant.h"
#include "scene/main/node.h"
class WebServerRequest;
class WebServer;
class WebPermission;
#ifdef MODULE_DATABASE_ENABLED
class Database;
class TableBuilder;
class QueryBuilder;
class DatabaseConnection;
#endif
//note add an alternative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
class WebNode : public Node {
GDCLASS(WebNode, Node);
public:
enum {
NOTIFICATION_WEB_NODE_WRITE_LOCKED = 2100,
};
String get_uri_segment();
void set_uri_segment(const String &val);
String get_full_uri(const bool slash_at_the_end = true);
String get_full_uri_parent(const bool slash_at_the_end = true);
Ref<WebPermission> get_web_permission();
void set_web_permission(const Ref<WebPermission> &wp);
bool get_routing_enabled();
void set_routing_enabled(const bool value);
bool get_send_unmatched_request_to_index() const;
void set_send_unmatched_request_to_index(const bool val);
#ifdef MODULE_DATABASE_ENABLED
String get_database_table_name();
void set_database_table_name(const String &val);
Ref<Database> get_database();
void set_database(const Ref<Database> &db);
Ref<DatabaseConnection> get_database_connection();
Ref<TableBuilder> get_table_builder();
Ref<QueryBuilder> get_query_builder();
bool get_migrations_enabled();
void set_migrations_enabled(const bool p_enabled);
#endif
void handle_request_main(Ref<WebServerRequest> request);
virtual void _handle_request_main(Ref<WebServerRequest> request);
void handle_request(Ref<WebServerRequest> request);
virtual void _handle_request(Ref<WebServerRequest> request);
void handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
virtual void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
void render_index(Ref<WebServerRequest> request);
void render_preview(Ref<WebServerRequest> request);
void render_menu(Ref<WebServerRequest> request);
void render_main_menu(Ref<WebServerRequest> request);
virtual void _render_index(Ref<WebServerRequest> request);
virtual void _render_preview(Ref<WebServerRequest> request);
virtual void _render_menu(Ref<WebServerRequest> request);
virtual void _render_main_menu(Ref<WebServerRequest> request);
void create_table();
void drop_table();
void update_table(const int p_current_table_version);
void create_default_entries(const int p_seed);
virtual void _create_table();
virtual void _drop_table();
virtual void _update_table(const int p_current_table_version);
virtual void _create_default_entries(const int p_seed);
void migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed);
bool try_route_request_to_children(Ref<WebServerRequest> request);
WebNode *get_request_handler_child(Ref<WebServerRequest> request);
void build_handler_map();
void clear_handlers();
void request_write_lock();
WebServer *get_server();
WebNode *get_web_root();
WebNode *get_parent_webnode();
void add_child_notify(Node *p_child);
void remove_child_notify(Node *p_child);
WebNode();
~WebNode();
protected:
void _notification(const int what);
static void _bind_methods();
String _uri_segment;
#ifdef MODULE_DATABASE_ENABLED
String _database_table_name;
Ref<Database> _database;
int _migrations_enabled;
#endif
bool _routing_enabled;
bool _send_unmatched_request_to_index;
WebNode *_index_node;
HashMap<String, WebNode *> _node_route_map;
RWLock _handler_map_lock;
Ref<WebPermission> _web_permission;
bool _write_lock_requested;
RWLock _rw_lock;
};
#endif