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https://github.com/Relintai/pandemonium_engine.git
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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef MM_WEAVE_H
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#define MM_WEAVE_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMWeave : public MMNode {
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GDCLASS(MMWeave, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_out_main();
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void set_out_main(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_horizontal_map();
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void set_out_horizontal_map(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_out_vertical_map();
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void set_out_vertical_map(const Ref<MMNodeUniversalProperty> &val);
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Vector2 get_size();
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void set_size(const Vector2 &val);
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Ref<MMNodeUniversalProperty> get_width();
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void set_width(const Ref<MMNodeUniversalProperty> &val);
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int get_stitch() const;
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void set_stitch(const int val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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void _render(const Ref<MMMaterial> &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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MMWeave();
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~MMWeave();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> out_main;
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Ref<MMNodeUniversalProperty> out_horizontal_map;
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Ref<MMNodeUniversalProperty> out_vertical_map;
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Vector2 size;
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Ref<MMNodeUniversalProperty> width;
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int stitch;
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};
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#endif
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