mirror of
https://github.com/Relintai/pandemonium_engine.git
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475 lines
16 KiB
C++
475 lines
16 KiB
C++
/*
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* Copyright 2015 The Etc2Comp Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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EtcBlock4x4Encoding_RGBA8.cpp contains:
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Block4x4Encoding_RGBA8
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Block4x4Encoding_RGBA8_Opaque
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Block4x4Encoding_RGBA8_Transparent
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These encoders are used when targetting file format RGBA8.
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Block4x4Encoding_RGBA8_Opaque is used when all pixels in the 4x4 block are opaque
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Block4x4Encoding_RGBA8_Transparent is used when all pixels in the 4x4 block are transparent
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Block4x4Encoding_RGBA8 is used when there is a mixture of alphas in the 4x4 block
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*/
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#include "EtcConfig.h"
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#include "EtcBlock4x4Encoding_RGBA8.h"
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#include "EtcBlock4x4EncodingBits.h"
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#include "EtcBlock4x4.h"
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <float.h>
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#include <limits>
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namespace Etc
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{
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// ####################################################################################################
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// Block4x4Encoding_RGBA8
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// ####################################################################################################
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float Block4x4Encoding_RGBA8::s_aafModifierTable[MODIFIER_TABLE_ENTRYS][ALPHA_SELECTORS]
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{
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{ -3.0f / 255.0f, -6.0f / 255.0f, -9.0f / 255.0f, -15.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 8.0f / 255.0f, 14.0f / 255.0f },
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{ -3.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, -13.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f, 12.0f / 255.0f },
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{ -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 12.0f / 255.0f },
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{ -2.0f / 255.0f, -4.0f / 255.0f, -6.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 12.0f / 255.0f },
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{ -3.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -12.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 11.0f / 255.0f },
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{ -3.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f, 10.0f / 255.0f },
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{ -4.0f / 255.0f, -7.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
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{ -3.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
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{ -2.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
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{ -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
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{ -2.0f / 255.0f, -4.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
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{ -2.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
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{ -3.0f / 255.0f, -4.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
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{ -1.0f / 255.0f, -2.0f / 255.0f, -3.0f / 255.0f, -10.0f / 255.0f, 0.0f / 255.0f, 1.0f / 255.0f, 2.0f / 255.0f, 9.0f / 255.0f },
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{ -4.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -9.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 8.0f / 255.0f },
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{ -3.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f }
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};
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// ----------------------------------------------------------------------------------------------------
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//
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Block4x4Encoding_RGBA8::Block4x4Encoding_RGBA8(void)
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{
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m_pencodingbitsA8 = nullptr;
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}
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Block4x4Encoding_RGBA8::~Block4x4Encoding_RGBA8(void) {}
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// ----------------------------------------------------------------------------------------------------
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// initialization prior to encoding
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// a_pblockParent points to the block associated with this encoding
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// a_errormetric is used to choose the best encoding
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// a_pafrgbaSource points to a 4x4 block subset of the source image
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// a_paucEncodingBits points to the final encoding bits
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//
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void Block4x4Encoding_RGBA8::InitFromSource(Block4x4 *a_pblockParent,
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ColorFloatRGBA *a_pafrgbaSource,
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unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
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{
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Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
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m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits;
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m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8));
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}
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// ----------------------------------------------------------------------------------------------------
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// initialization from the encoding bits of a previous encoding
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// a_pblockParent points to the block associated with this encoding
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// a_errormetric is used to choose the best encoding
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// a_pafrgbaSource points to a 4x4 block subset of the source image
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// a_paucEncodingBits points to the final encoding bits of a previous encoding
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//
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void Block4x4Encoding_RGBA8::InitFromEncodingBits(Block4x4 *a_pblockParent,
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unsigned char *a_paucEncodingBits,
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ColorFloatRGBA *a_pafrgbaSource,
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ErrorMetric a_errormetric)
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{
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m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits;
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m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8));
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// init RGB portion
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Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent,
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(unsigned char *) m_pencodingbitsRGB8,
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a_pafrgbaSource,
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a_errormetric);
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// init A8 portion
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// has to be done after InitFromEncodingBits()
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{
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m_fBase = m_pencodingbitsA8->data.base / 255.0f;
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m_fMultiplier = (float)m_pencodingbitsA8->data.multiplier;
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m_uiModifierTableIndex = m_pencodingbitsA8->data.table;
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unsigned long long int ulliSelectorBits = 0;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors0 << 40;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors1 << 32;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors2 << 24;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors3 << 16;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors4 << 8;
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ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors5;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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unsigned int uiShift = 45 - (3 * uiPixel);
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m_auiAlphaSelectors[uiPixel] = (ulliSelectorBits >> uiShift) & (ALPHA_SELECTORS - 1);
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}
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// decode the alphas
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// calc alpha error
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m_fError = 0.0f;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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m_afDecodedAlphas[uiPixel] = DecodePixelAlpha(m_fBase, m_fMultiplier,
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m_uiModifierTableIndex,
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m_auiAlphaSelectors[uiPixel]);
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float fDeltaAlpha = m_afDecodedAlphas[uiPixel] - m_pafrgbaSource[uiPixel].fA;
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m_fError += fDeltaAlpha * fDeltaAlpha;
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}
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}
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// redo error calc to include alpha
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CalcBlockError();
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}
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// ----------------------------------------------------------------------------------------------------
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// perform a single encoding iteration
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// replace the encoding if a better encoding was found
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// subsequent iterations generally take longer for each iteration
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// set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
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//
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// similar to Block4x4Encoding_RGB8_Base::Encode_RGB8(), but with alpha added
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//
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void Block4x4Encoding_RGBA8::PerformIteration(float a_fEffort)
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{
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assert(!m_boolDone);
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if (m_uiEncodingIterations == 0)
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{
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if (a_fEffort < 24.9f)
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{
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CalculateA8(0.0f);
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}
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else if (a_fEffort < 49.9f)
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{
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CalculateA8(1.0f);
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}
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else
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{
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CalculateA8(2.0f);
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}
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}
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Block4x4Encoding_RGB8::PerformIteration(a_fEffort);
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}
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// ----------------------------------------------------------------------------------------------------
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// find the best combination of base alpga, multiplier and selectors
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//
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// a_fRadius limits the range of base alpha to try
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//
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void Block4x4Encoding_RGBA8::CalculateA8(float a_fRadius)
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{
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// find min/max alpha
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float fMinAlpha = 1.0f;
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float fMaxAlpha = 0.0f;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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float fAlpha = m_pafrgbaSource[uiPixel].fA;
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// ignore border pixels
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if (isnan(fAlpha))
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{
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continue;
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}
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if (fAlpha < fMinAlpha)
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{
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fMinAlpha = fAlpha;
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}
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if (fAlpha > fMaxAlpha)
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{
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fMaxAlpha = fAlpha;
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}
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}
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assert(fMinAlpha <= fMaxAlpha);
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float fAlphaRange = fMaxAlpha - fMinAlpha;
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// try each modifier table entry
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m_fError = FLT_MAX; // artificially high value
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for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++)
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{
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static const unsigned int MIN_VALUE_SELECTOR = 3;
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static const unsigned int MAX_VALUE_SELECTOR = 7;
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float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR];
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float fTableEntryRange = s_aafModifierTable[uiTableEntry][MAX_VALUE_SELECTOR] -
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s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR];
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float fCenterRatio = fTableEntryCenter / fTableEntryRange;
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float fCenter = fMinAlpha + fCenterRatio*fAlphaRange;
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fCenter = roundf(255.0f * fCenter) / 255.0f;
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float fMinBase = fCenter - (a_fRadius / 255.0f);
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if (fMinBase < 0.0f)
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{
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fMinBase = 0.0f;
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}
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float fMaxBase = fCenter + (a_fRadius / 255.0f);
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if (fMaxBase > 1.0f)
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{
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fMaxBase = 1.0f;
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}
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for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f))
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{
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float fRangeMultiplier = roundf(fAlphaRange / fTableEntryRange);
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float fMinMultiplier = fRangeMultiplier - a_fRadius;
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if (fMinMultiplier < 1.0f)
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{
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fMinMultiplier = 1.0f;
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}
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else if (fMinMultiplier > 15.0f)
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{
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fMinMultiplier = 15.0f;
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}
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float fMaxMultiplier = fRangeMultiplier + a_fRadius;
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if (fMaxMultiplier < 1.0f)
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{
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fMaxMultiplier = 1.0f;
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}
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else if (fMaxMultiplier > 15.0f)
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{
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fMaxMultiplier = 15.0f;
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}
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for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f)
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{
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// find best selector for each pixel
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unsigned int auiBestSelectors[PIXELS];
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float afBestAlphaError[PIXELS];
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float afBestDecodedAlphas[PIXELS];
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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float fBestPixelAlphaError = FLT_MAX;
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for (unsigned int uiSelector = 0; uiSelector < ALPHA_SELECTORS; uiSelector++)
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{
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float fDecodedAlpha = DecodePixelAlpha(fBase, fMultiplier, uiTableEntry, uiSelector);
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// border pixels (NAN) should have zero error
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float fPixelDeltaAlpha = isnan(m_pafrgbaSource[uiPixel].fA) ?
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0.0f :
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fDecodedAlpha - m_pafrgbaSource[uiPixel].fA;
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float fPixelAlphaError = fPixelDeltaAlpha * fPixelDeltaAlpha;
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if (fPixelAlphaError < fBestPixelAlphaError)
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{
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fBestPixelAlphaError = fPixelAlphaError;
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auiBestSelectors[uiPixel] = uiSelector;
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afBestAlphaError[uiPixel] = fBestPixelAlphaError;
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afBestDecodedAlphas[uiPixel] = fDecodedAlpha;
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}
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}
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}
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float fBlockError = 0.0f;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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fBlockError += afBestAlphaError[uiPixel];
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}
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if (fBlockError < m_fError)
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{
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m_fError = fBlockError;
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m_fBase = fBase;
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m_fMultiplier = fMultiplier;
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m_uiModifierTableIndex = uiTableEntry;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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m_auiAlphaSelectors[uiPixel] = auiBestSelectors[uiPixel];
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m_afDecodedAlphas[uiPixel] = afBestDecodedAlphas[uiPixel];
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}
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}
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}
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}
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}
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}
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// ----------------------------------------------------------------------------------------------------
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// set the encoding bits based on encoding state
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//
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void Block4x4Encoding_RGBA8::SetEncodingBits(void)
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{
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// set the RGB8 portion
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Block4x4Encoding_RGB8::SetEncodingBits();
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// set the A8 portion
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{
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m_pencodingbitsA8->data.base = (unsigned char)roundf(255.0f * m_fBase);
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m_pencodingbitsA8->data.table = m_uiModifierTableIndex;
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m_pencodingbitsA8->data.multiplier = (unsigned char)roundf(m_fMultiplier);
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unsigned long long int ulliSelectorBits = 0;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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unsigned int uiShift = 45 - (3 * uiPixel);
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ulliSelectorBits |= ((unsigned long long int)m_auiAlphaSelectors[uiPixel]) << uiShift;
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}
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m_pencodingbitsA8->data.selectors0 = ulliSelectorBits >> 40;
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m_pencodingbitsA8->data.selectors1 = ulliSelectorBits >> 32;
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m_pencodingbitsA8->data.selectors2 = ulliSelectorBits >> 24;
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m_pencodingbitsA8->data.selectors3 = ulliSelectorBits >> 16;
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m_pencodingbitsA8->data.selectors4 = ulliSelectorBits >> 8;
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m_pencodingbitsA8->data.selectors5 = ulliSelectorBits;
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}
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}
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// ####################################################################################################
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// Block4x4Encoding_RGBA8_Opaque
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// ####################################################################################################
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// ----------------------------------------------------------------------------------------------------
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// perform a single encoding iteration
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// replace the encoding if a better encoding was found
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// subsequent iterations generally take longer for each iteration
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// set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
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//
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void Block4x4Encoding_RGBA8_Opaque::PerformIteration(float a_fEffort)
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{
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assert(!m_boolDone);
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if (m_uiEncodingIterations == 0)
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{
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m_fError = 0.0f;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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m_afDecodedAlphas[uiPixel] = 1.0f;
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}
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}
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Block4x4Encoding_RGB8::PerformIteration(a_fEffort);
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}
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// ----------------------------------------------------------------------------------------------------
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// set the encoding bits based on encoding state
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//
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void Block4x4Encoding_RGBA8_Opaque::SetEncodingBits(void)
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{
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// set the RGB8 portion
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Block4x4Encoding_RGB8::SetEncodingBits();
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// set the A8 portion
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m_pencodingbitsA8->data.base = 255;
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m_pencodingbitsA8->data.table = 15;
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m_pencodingbitsA8->data.multiplier = 15;
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m_pencodingbitsA8->data.selectors0 = 0xFF;
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m_pencodingbitsA8->data.selectors1 = 0xFF;
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m_pencodingbitsA8->data.selectors2 = 0xFF;
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m_pencodingbitsA8->data.selectors3 = 0xFF;
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m_pencodingbitsA8->data.selectors4 = 0xFF;
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m_pencodingbitsA8->data.selectors5 = 0xFF;
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}
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// ####################################################################################################
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// Block4x4Encoding_RGBA8_Transparent
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// ####################################################################################################
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// ----------------------------------------------------------------------------------------------------
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// perform a single encoding iteration
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// replace the encoding if a better encoding was found
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// subsequent iterations generally take longer for each iteration
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// set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
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//
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void Block4x4Encoding_RGBA8_Transparent::PerformIteration(float )
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{
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assert(!m_boolDone);
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assert(m_uiEncodingIterations == 0);
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m_mode = MODE_ETC1;
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m_boolDiff = true;
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m_boolFlip = false;
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for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
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{
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m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
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m_afDecodedAlphas[uiPixel] = 0.0f;
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}
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m_fError = 0.0f;
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m_boolDone = true;
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m_uiEncodingIterations++;
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}
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// ----------------------------------------------------------------------------------------------------
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// set the encoding bits based on encoding state
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//
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void Block4x4Encoding_RGBA8_Transparent::SetEncodingBits(void)
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{
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Block4x4Encoding_RGB8::SetEncodingBits();
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// set the A8 portion
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m_pencodingbitsA8->data.base = 0;
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m_pencodingbitsA8->data.table = 0;
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m_pencodingbitsA8->data.multiplier = 1;
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m_pencodingbitsA8->data.selectors0 = 0;
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m_pencodingbitsA8->data.selectors1 = 0;
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m_pencodingbitsA8->data.selectors2 = 0;
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m_pencodingbitsA8->data.selectors3 = 0;
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m_pencodingbitsA8->data.selectors4 = 0;
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m_pencodingbitsA8->data.selectors5 = 0;
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}
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// ----------------------------------------------------------------------------------------------------
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//
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}
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