pandemonium_engine/modules/material_maker/nodes/other/output_image.h

40 lines
875 B
C++

#ifndef MM_OUTPUT_IMAGE_H
#define MM_OUTPUT_IMAGE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMOutputImage : public MMNode {
GDCLASS(MMOutputImage, MMNode);
public:
Ref<MMNodeUniversalProperty> get_input();
void set_input(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
String get_postfix();
void set_postfix(const String &val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
void save();
MMOutputImage();
~MMOutputImage();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> input;
Ref<MMNodeUniversalProperty> image;
String postfix;
String _material_path;
};
#endif