pandemonium_engine/core/os
Relintai 9d76074b58 Ported: Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
..
dir_access.cpp Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
dir_access.h Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
file_access.h Fix crash when exporting projects with shared libraries 2022-07-25 17:43:42 +02:00
input_event.cpp Corrected InputEventKey::as_text to return a non-empty string for physical keys. 2022-07-29 16:42:10 +02:00
input_event.h Clang format all files. 2022-03-18 19:00:13 +01:00
input.cpp Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu 2022-07-28 18:54:48 +02:00
input.h Ported: Make Input mouse_mode and use_accumulated_input properties - fire-forge, timothyqiu 2022-07-28 18:54:48 +02:00
keyboard.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
keyboard.h Clang format all files. 2022-03-18 19:00:13 +01:00
main_loop.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
main_loop.h Physics Interpolation - Flush transforms after physics tick 2022-07-27 14:14:36 +02:00
memory.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
memory.h Clang format all files. 2022-03-18 19:00:13 +01:00
midi_driver.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
midi_driver.h Clang format all files. 2022-03-18 19:00:13 +01:00
mutex.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mutex.h Clang format all files. 2022-03-18 19:00:13 +01:00
os.cpp Improve architectures in OS::has_feature and make it work on MSVC 2022-07-28 13:43:46 +02:00
os.h ported: Add OS::is_process_running function. 2022-07-27 14:46:53 +02:00
rw_lock.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
semaphore.h Clang format all files. 2022-03-18 19:00:13 +01:00
spin_lock.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_safe.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_work_pool.cpp Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott 2022-07-28 22:33:00 +02:00
thread_work_pool.h Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott 2022-07-28 22:33:00 +02:00
thread.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
thread.h Clang format all files. 2022-03-18 19:00:13 +01:00
threaded_array_processor.h Clang format all files. 2022-03-18 19:00:13 +01:00
time.cpp Fix inconsistent naming in Time 2022-07-27 18:28:47 +02:00
time.h Fix inconsistent naming in Time 2022-07-27 18:28:47 +02:00