mirror of
https://github.com/Relintai/pandemonium_engine.git
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141 lines
5.7 KiB
C++
141 lines
5.7 KiB
C++
/*************************************************************************/
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/* database_manager.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "database_manager.h"
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#include "core/object/object.h"
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#include "database.h"
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Ref<Database> DatabaseManager::get_ddb() {
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return _ddb;
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}
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void DatabaseManager::set_ddb(const Ref<Database> &db) {
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_ddb = db;
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emit_signal("default_database_changed", db);
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}
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void DatabaseManager::add_database(const Ref<Database> &db, bool set_as_default) {
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ERR_FAIL_COND(!db.is_valid());
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_databases.push_back(db);
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emit_signal("database_added", db);
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if (set_as_default) {
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_ddb = db;
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emit_signal("default_database_changed", db);
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}
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}
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void DatabaseManager::remove_database(const int index, const bool unset_if_default) {
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ERR_FAIL_INDEX(index, _databases.size());
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Ref<Database> db = _databases[index];
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_databases.remove(index);
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emit_signal("database_removed", db);
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if (unset_if_default && _ddb == db) {
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_ddb.unref();
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emit_signal("default_database_changed", db);
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}
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}
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Ref<Database> DatabaseManager::get_database(const int index) {
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ERR_FAIL_INDEX_V(index, _databases.size(), Ref<Database>());
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return _databases[index];
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}
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int DatabaseManager::get_database_count() {
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return _databases.size();
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}
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Vector<Ref<Database>> DatabaseManager::get_databases() {
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return _databases;
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}
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Vector<Variant> DatabaseManager::get_databases_bind() {
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Vector<Variant> r;
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for (int i = 0; i < _databases.size(); i++) {
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r.push_back(_databases[i].get_ref_ptr());
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}
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return r;
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}
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void DatabaseManager::initialized() {
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emit_signal("initialized");
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}
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void DatabaseManager::load() {
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//go thourgh settings, and create all the defined db backends
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//add them to ProjectSettings
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}
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void DatabaseManager::migrate(const bool p_clear, const bool p_should_seed, const int p_seed) {
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emit_signal("migration", p_clear, p_should_seed, p_seed);
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}
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DatabaseManager *DatabaseManager::get_singleton() {
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return _instance;
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}
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DatabaseManager::DatabaseManager() {
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_instance = this;
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}
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DatabaseManager::~DatabaseManager() {
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_instance = nullptr;
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}
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void DatabaseManager::_bind_methods() {
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ADD_SIGNAL(MethodInfo("initialized"));
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ADD_SIGNAL(MethodInfo("migration", PropertyInfo(Variant::BOOL, "clear"), PropertyInfo(Variant::BOOL, "should_seed"), PropertyInfo(Variant::INT, "pseed")));
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ADD_SIGNAL(MethodInfo("default_database_changed", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database")));
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ADD_SIGNAL(MethodInfo("database_added", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database")));
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ADD_SIGNAL(MethodInfo("database_removed", PropertyInfo(Variant::OBJECT, "db", PROPERTY_HINT_RESOURCE_TYPE, "Database")));
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ClassDB::bind_method(D_METHOD("get_ddb"), &DatabaseManager::get_ddb);
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ClassDB::bind_method(D_METHOD("set_ddb"), &DatabaseManager::set_ddb);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ddb", PROPERTY_HINT_RESOURCE_TYPE, "Database"), "set_ddb", "get_ddb");
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ClassDB::bind_method(D_METHOD("add_database", "db", "set_as_default"), &DatabaseManager::add_database, true);
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ClassDB::bind_method(D_METHOD("remove_database", "index", "unset_if_default"), &DatabaseManager::remove_database, true);
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ClassDB::bind_method(D_METHOD("get_database", "index"), &DatabaseManager::get_database);
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ClassDB::bind_method(D_METHOD("get_database_count"), &DatabaseManager::get_database_count);
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ClassDB::bind_method(D_METHOD("get_databases"), &DatabaseManager::get_databases_bind);
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ClassDB::bind_method(D_METHOD("initialized"), &DatabaseManager::initialized);
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ClassDB::bind_method(D_METHOD("load"), &DatabaseManager::load);
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ClassDB::bind_method(D_METHOD("migrate", "clear", "should_seed", "pseed"), &DatabaseManager::migrate);
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}
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DatabaseManager *DatabaseManager::_instance = nullptr;
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