mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 22:27:15 +01:00
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#ifndef PROP_INSTANCE_H
|
|
#define PROP_INSTANCE_H
|
|
/*
|
|
Copyright (c) 2020-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "scene/3d/spatial.h"
|
|
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "props/prop_data.h"
|
|
|
|
class PropInstance : public Spatial {
|
|
GDCLASS(PropInstance, Spatial);
|
|
|
|
public:
|
|
Ref<PropData> get_prop_data();
|
|
void set_prop_data(const Ref<PropData> &data);
|
|
|
|
Ref<Material> get_material();
|
|
void set_material(const Ref<Material> &material);
|
|
|
|
uint32_t get_collision_layer() const;
|
|
void set_collision_layer(uint32_t p_layer);
|
|
|
|
uint32_t get_collision_mask() const;
|
|
void set_collision_mask(uint32_t p_mask);
|
|
|
|
virtual void collision_layer_changed();
|
|
virtual void collision_mask_changed();
|
|
|
|
void init_materials();
|
|
virtual void _init_materials();
|
|
|
|
void build();
|
|
void queue_build();
|
|
void build_finished();
|
|
|
|
virtual void _build();
|
|
virtual void _build_finished();
|
|
|
|
void prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
|
|
virtual void _prop_preprocess(Transform tarnsform, const Ref<PropData> &prop);
|
|
|
|
PropInstance();
|
|
~PropInstance();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
protected:
|
|
Ref<PropData> _prop_data;
|
|
Ref<Material> _material;
|
|
|
|
uint32_t _collision_layer;
|
|
uint32_t _collision_mask;
|
|
|
|
bool _build_queued;
|
|
bool _building;
|
|
};
|
|
|
|
#endif
|