mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 14:17:37 +01:00
162 lines
5.9 KiB
C++
162 lines
5.9 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_layer_button.h"
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#include "core/image.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/texture_button.h"
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#include "icons/paint_icons.h"
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static float scale = 1;
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template <class T>
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static Ref<Texture> make_icon(T p_src) {
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Ref<ImageTexture> texture(memnew(ImageTexture));
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Ref<Image> img = memnew(Image(p_src));
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if (scale > 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->expand_x2_hq2x();
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if (scale != 2.0) {
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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} else if (scale < 1) {
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Size2 orig_size = Size2(img->get_width(), img->get_height());
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img->convert(Image::FORMAT_RGBA8);
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img->resize(orig_size.x * scale, orig_size.y * scale);
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}
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texture->create_from_image(img, ImageTexture::FLAG_FILTER);
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return texture;
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}
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PaintLayerButton::PaintLayerButton() {
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set_custom_minimum_size(Size2(0, 32));
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set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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Ref<StyleBoxFlat> style_box;
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style_box.instance();
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style_box->set("bg_color", Color(0.35, 0.5, 0.77));
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set("custom_styles/panel", style_box);
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HBoxContainer *main_box_container = memnew(HBoxContainer);
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add_child(main_box_container);
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MarginContainer *left_main_container = memnew(MarginContainer);
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left_main_container->set("custom_constants/margin_right", 2);
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left_main_container->set("custom_constants/margin_top", 2);
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left_main_container->set("custom_constants/margin_left", 2);
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left_main_container->set("custom_constants/margin_bottom", 2);
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left_main_container->set_h_size_flags(SIZE_EXPAND_FILL);
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left_main_container->set_v_size_flags(SIZE_EXPAND_FILL);
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main_box_container->add_child(left_main_container);
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// Layer Button
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layer_button = memnew(Button);
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layer_button->set_text("Layer 1");
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layer_button->set_text_align(Button::ALIGN_RIGHT);
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layer_button->set_h_size_flags(SIZE_EXPAND_FILL);
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layer_button->set_v_size_flags(SIZE_EXPAND_FILL);
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style_box.instance();
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style_box->set("bg_color", Color(0.25, 0.25, 0.25));
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layer_button->set("custom_styles/hover", style_box);
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style_box.instance();
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style_box->set("bg_color", Color(0.25, 0.25, 0.25));
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layer_button->set("custom_styles/pressed", style_box);
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style_box.instance();
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style_box->set("bg_color", Color(0.25, 0.25, 0.25));
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layer_button->set("custom_styles/focus", style_box);
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style_box.instance();
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style_box->set("bg_color", Color(0.25, 0.25, 0.25));
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layer_button->set("custom_styles/disabled", style_box);
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style_box.instance();
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style_box->set("bg_color", Color(0.25, 0.25, 0.25));
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layer_button->set("custom_styles/normal", style_box);
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left_main_container->add_child(layer_button);
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HBoxContainer *check_container = memnew(HBoxContainer);
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check_container->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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left_main_container->add_child(check_container);
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// Visible Button
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visible_button = memnew(CheckButton);
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visible_button->set_pressed(true);
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visible_button->set("custom_icons/off", make_icon(minidotta_invis_png));
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visible_button->set("custom_icons/on", make_icon(minidotta_png));
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style_box.instance();
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style_box->set("bg_color", Color(0.6, 0.6, 0.6));
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layer_button->set("custom_styles/normal", style_box);
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check_container->add_child(visible_button);
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// Lock Button
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lock_button = memnew(CheckButton);
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lock_button->set_pressed(false);
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lock_button->set("custom_icons/off", make_icon(unlock_layer_png));
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lock_button->set("custom_icons/on", make_icon(lock_layer_1_png));
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style_box.instance();
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style_box->set("bg_color", Color(0.6, 0.6, 0.6));
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layer_button->set("custom_styles/normal", style_box);
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check_container->add_child(lock_button);
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// Right side
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VBoxContainer *right_main_container = memnew(VBoxContainer);
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main_box_container->add_child(right_main_container);
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up_button = memnew(TextureButton);
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up_button->set_expand(true);
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up_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
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up_button->set_h_size_flags(SIZE_EXPAND_FILL);
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up_button->set_v_size_flags(SIZE_EXPAND_FILL);
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up_button->set_normal_texture(make_icon(arrow_up_png));
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up_button->set_pressed_texture(make_icon(minidotta_png));
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up_button->set_custom_minimum_size(Vector2(15, 15));
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right_main_container->add_child(up_button);
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down_button = memnew(TextureButton);
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down_button->set_expand(true);
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down_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
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down_button->set_h_size_flags(SIZE_EXPAND_FILL);
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down_button->set_v_size_flags(SIZE_EXPAND_FILL);
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down_button->set_normal_texture(make_icon(arrow_down_png));
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down_button->set_pressed_texture(make_icon(minidotta_png));
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down_button->set_custom_minimum_size(Vector2(15, 15));
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right_main_container->add_child(down_button);
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}
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PaintLayerButton::~PaintLayerButton() {
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}
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void PaintLayerButton::_bind_methods() {
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}
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