mirror of
https://github.com/Relintai/pandemonium_engine.git
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70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "pencil_action.h"
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#include "../paint_canvas.h"
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#include "../paint_canvas_layer.h"
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#include "../paint_utilities.h"
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#include "core/print_string.h"
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void PencilAction::do_action(PaintCanvas *canvas, const Array &data) {
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PaintAction::do_action(canvas, data);
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Color c = data[2];
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PoolVector2iArray pixels = PaintUtilities::get_pixels_in_line(data[0], data[1]);
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for (int i = 0; i < pixels.size(); ++i) {
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Vector2i pixel = pixels[i];
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PoolVector2iArray points = get_points(canvas, pixel);
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for (int j = 0; j < points.size(); ++j) {
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Vector2i p = points[j];
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_set_pixel(canvas, p, c);
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}
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}
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}
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void PencilAction::_set_pixel(PaintCanvas *canvas, Vector2i pixel, Color color) {
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undo_colors.append(canvas->get_pixel_v(pixel));
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undo_cells.append(pixel);
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canvas->set_pixel_v(pixel, color);
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redo_cells.append(pixel);
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redo_colors.append(color);
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}
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PencilAction::PencilAction() {
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}
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PencilAction::~PencilAction() {
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}
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void PencilAction::_bind_methods() {
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}
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