mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
Relintai
ca982ac507
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities). - m4gr3d Also contains some mouse pointer improvements.
79 lines
5.6 KiB
Plaintext
79 lines
5.6 KiB
Plaintext
#compdef pandemonium
|
|
|
|
# zsh completion for the Pandemonium editor
|
|
# To use it, install this file as `_pandemonium` in a directory specified in your
|
|
# `fpath` environment variable then restart your shell.
|
|
#
|
|
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
|
|
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
_arguments \
|
|
"1::path to scene or 'project.pandemonium' file:_files" \
|
|
'(-h --help)'{-h,--help}'[display the full help message]' \
|
|
'--version[display the version string]' \
|
|
'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
|
|
'--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
|
|
'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
|
|
'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
|
|
'(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
|
|
'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
|
|
"--path[path to a project (<directory> must contain a 'project.pandemonium' file)]:path to directory with 'project.pandemonium' file:_dirs" \
|
|
'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.pandemonium file]' \
|
|
'--main-pack[path to a pack (.pck) file to load]:path to .pck file:_files' \
|
|
'--render-thread[set the render thread mode]:render thread mode:(unsafe safe separate)' \
|
|
'--remote-fs[use a remote filesystem]:remote filesystem address' \
|
|
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
|
|
'--audio-driver[set the audio driver]:audio driver name' \
|
|
"--video-driver[set the video driver]:video driver name:((GLES3\:'OpenGL ES 3.0 renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
|
|
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
|
|
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
|
|
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
|
|
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
|
|
'--resolution[request window resolution]:resolution in WxH format' \
|
|
'--position[request window position]:position in X,Y format' \
|
|
'--low-dpi[force low-DPI mode (macOS and Windows only)]' \
|
|
'--no-window[disable window creation (Windows only), useful together with --script]' \
|
|
"--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \
|
|
"--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \
|
|
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
|
|
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
|
|
'--profiling[enable profiling in the script debugger]' \
|
|
'--remote-debug[enable remote debugging]:remote debugger address' \
|
|
'--debug-collisions[show collision shapes when running the scene]' \
|
|
'--debug-navigation[show navigation polygons when running the scene]' \
|
|
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
|
|
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
|
|
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
|
|
'--disable-crash-handler[disable crash handler when supported by the platform code]' \
|
|
'--fixed-fps[force a fixed number of frames per second (this setting disables real-time synchronization)]:frames per second' \
|
|
'--print-fps[print the frames per second to the stdout]' \
|
|
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
|
|
'--check-only[only parse for errors and quit (use with --script)]' \
|
|
'--export[export the project using the given preset and matching release template]:export preset name' \
|
|
'--export-debug[same as --export, but using the debug template]:export preset name' \
|
|
'--export-pack[same as --export, but only export the game pack for the given preset]:export preset name' \
|
|
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Pandemonium build directory:_dirs' \
|
|
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
|
|
'--benchmark[benchmark the run time and print it to console]' \
|
|
'--benchmark-file[benchmark the run time and save it to a given file in JSON format]:path to output JSON file' \
|
|
'--gdnative-generate-json-api[generate JSON dump of the Pandemonium API for GDNative bindings]' \
|
|
'--test[run a unit test]:unit test name'
|