pandemonium_engine/scene
Jóhannes Gunnar Þorsteinsson d19c1fedfb Add independent spinbox arrow step precision
Backported from the `master` branch, with a property hint added.
2023-02-07 02:51:05 +01:00
..
2d Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
3d Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Add independent spinbox arrow step precision 2023-02-07 02:51:05 +01:00
main Ported: Set touch input as handled only after _gui_call_input - necrashter 2023-01-16 14:46:29 +01:00
resources Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-02-07 02:50:11 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00