mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* originally project_settings_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is (originally) the part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef INPUT_MAP_EDITOR_H
|
|
#define INPUT_MAP_EDITOR_H
|
|
|
|
#include "bs_input_event_key.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/margin_container.h"
|
|
#include "scene/gui/menu_button.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/panel_container.h"
|
|
#include "scene/gui/popup_menu.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class InputMapEditor : public MarginContainer {
|
|
GDCLASS(InputMapEditor, MarginContainer);
|
|
|
|
enum InputType {
|
|
INPUT_KEY,
|
|
INPUT_JOY_BUTTON,
|
|
INPUT_JOY_MOTION,
|
|
INPUT_MOUSE_BUTTON
|
|
};
|
|
|
|
enum LocaleFilter {
|
|
SHOW_ALL_LOCALES,
|
|
SHOW_ONLY_SELECTED_LOCALES,
|
|
};
|
|
|
|
Timer *timer;
|
|
InputType add_type;
|
|
String add_at;
|
|
int edit_idx;
|
|
|
|
AcceptDialog *message;
|
|
LineEdit *category;
|
|
LineEdit *property;
|
|
OptionButton *type;
|
|
PopupMenu *popup_add;
|
|
ConfirmationDialog *press_a_key;
|
|
Label *press_a_key_label;
|
|
ConfirmationDialog *device_input;
|
|
OptionButton *device_id;
|
|
OptionButton *device_index;
|
|
Label *device_index_label;
|
|
|
|
Tree *input_editor;
|
|
bool setting;
|
|
|
|
Ref<InputEventKey> last_wait_for_key;
|
|
|
|
Ref<Texture> _add_texture;
|
|
Ref<Texture> _remove_texture;
|
|
Ref<Texture> _edit_texture;
|
|
Ref<Texture> _keyboard_texture;
|
|
Ref<Texture> _joybutton_texture;
|
|
Ref<Texture> _joyaxis_texture;
|
|
Ref<Texture> _mouse_texture;
|
|
|
|
void _update_actions();
|
|
void _save();
|
|
void _add_item(int p_item, Ref<InputEvent> p_exiting_event = NULL);
|
|
void _edit_item(Ref<InputEvent> p_exiting_event);
|
|
|
|
void _device_input_add();
|
|
|
|
void _item_checked(const String &p_item, bool p_check);
|
|
void _action_selected();
|
|
void _action_edited();
|
|
void _action_activated();
|
|
void _action_button_pressed(Object *p_obj, int p_column, int p_id);
|
|
void _wait_for_key(const Ref<InputEvent> &p_event);
|
|
void _press_a_key_confirm();
|
|
void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
|
|
|
|
void _settings_prop_edited(const String &p_name);
|
|
void _settings_changed();
|
|
|
|
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
|
|
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
|
|
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
int _get_current_device();
|
|
void _set_current_device(int i_device);
|
|
String _get_device_string(int i_device);
|
|
|
|
public:
|
|
Ref<Texture> get_add_texture();
|
|
void set_add_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_remove_texture();
|
|
void set_remove_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_edit_texture();
|
|
void set_edit_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_keyboard_texture();
|
|
void set_keyboard_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_joybutton_texture();
|
|
void set_joybutton_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_joyaxis_texture();
|
|
void set_joyaxis_texture(const Ref<Texture> &tex);
|
|
|
|
Ref<Texture> get_mouse_texture();
|
|
void set_mouse_texture(const Ref<Texture> &tex);
|
|
|
|
void queue_save();
|
|
|
|
InputMapEditor();
|
|
};
|
|
|
|
#endif // PROJECT_SETTINGS_H
|