pandemonium_engine/platform/x11
2022-08-19 20:50:20 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_x11.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
crash_handler_x11.h
detect_prime.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
detect_prime.h
detect.py
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
os_x11.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
pandemonium_x11.cpp
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp Moved the error macros. 2022-08-17 15:14:19 +02:00
power_x11.h
README.md
SCsub

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.