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https://github.com/Relintai/pandemonium_engine.git
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226 lines
7.3 KiB
C++
226 lines
7.3 KiB
C++
#ifndef BT_TRANSFORM_UTIL_H
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#define BT_TRANSFORM_UTIL_H
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/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans https://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btTransform.h"
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#define ANGULAR_MOTION_THRESHOLD btScalar(0.5) * SIMD_HALF_PI
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SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents, const btVector3& supportDir)
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{
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return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
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supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
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supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
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}
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/// Utils related to temporal transforms
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class btTransformUtil
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{
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public:
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static void integrateTransform(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btTransform& predictedTransform)
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{
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predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
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// #define QUATERNION_DERIVATIVE
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#ifdef QUATERNION_DERIVATIVE
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btQuaternion predictedOrn = curTrans.getRotation();
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predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
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predictedOrn.safeNormalize();
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#else
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//Exponential map
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//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
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btVector3 axis;
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btScalar fAngle2 = angvel.length2();
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btScalar fAngle = 0;
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if (fAngle2 > SIMD_EPSILON)
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{
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fAngle = btSqrt(fAngle2);
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}
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//limit the angular motion
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if (fAngle * timeStep > ANGULAR_MOTION_THRESHOLD)
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{
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fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
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}
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if (fAngle < btScalar(0.001))
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{
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// use Taylor's expansions of sync function
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axis = angvel * (btScalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (btScalar(0.020833333333)) * fAngle * fAngle);
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}
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else
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{
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// sync(fAngle) = sin(c*fAngle)/t
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axis = angvel * (btSin(btScalar(0.5) * fAngle * timeStep) / fAngle);
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}
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btQuaternion dorn(axis.x(), axis.y(), axis.z(), btCos(fAngle * timeStep * btScalar(0.5)));
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btQuaternion orn0 = curTrans.getRotation();
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btQuaternion predictedOrn = dorn * orn0;
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predictedOrn.safeNormalize();
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#endif
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if (predictedOrn.length2() > SIMD_EPSILON)
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{
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predictedTransform.setRotation(predictedOrn);
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}
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else
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{
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predictedTransform.setBasis(curTrans.getBasis());
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}
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}
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static void calculateVelocityQuaternion(const btVector3& pos0, const btVector3& pos1, const btQuaternion& orn0, const btQuaternion& orn1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
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{
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linVel = (pos1 - pos0) / timeStep;
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btVector3 axis;
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btScalar angle;
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if (orn0 != orn1)
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{
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calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
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angVel = axis * angle / timeStep;
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}
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else
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{
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angVel.setValue(0, 0, 0);
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}
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}
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static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0, const btQuaternion& orn1a, btVector3& axis, btScalar& angle)
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{
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btQuaternion orn1 = orn0.nearest(orn1a);
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btQuaternion dorn = orn1 * orn0.inverse();
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angle = dorn.getAngle();
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axis = btVector3(dorn.x(), dorn.y(), dorn.z());
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axis[3] = btScalar(0.);
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//check for axis length
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btScalar len = axis.length2();
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if (len < SIMD_EPSILON * SIMD_EPSILON)
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axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
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else
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axis /= btSqrt(len);
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}
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static void calculateVelocity(const btTransform& transform0, const btTransform& transform1, btScalar timeStep, btVector3& linVel, btVector3& angVel)
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{
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linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
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btVector3 axis;
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btScalar angle;
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calculateDiffAxisAngle(transform0, transform1, axis, angle);
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angVel = axis * angle / timeStep;
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}
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static void calculateDiffAxisAngle(const btTransform& transform0, const btTransform& transform1, btVector3& axis, btScalar& angle)
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{
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btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
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btQuaternion dorn;
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dmat.getRotation(dorn);
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///floating point inaccuracy can lead to w component > 1..., which breaks
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dorn.normalize();
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angle = dorn.getAngle();
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axis = btVector3(dorn.x(), dorn.y(), dorn.z());
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axis[3] = btScalar(0.);
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//check for axis length
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btScalar len = axis.length2();
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if (len < SIMD_EPSILON * SIMD_EPSILON)
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axis = btVector3(btScalar(1.), btScalar(0.), btScalar(0.));
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else
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axis /= btSqrt(len);
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}
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};
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///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
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///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
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class btConvexSeparatingDistanceUtil
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{
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btQuaternion m_ornA;
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btQuaternion m_ornB;
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btVector3 m_posA;
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btVector3 m_posB;
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btVector3 m_separatingNormal;
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btScalar m_boundingRadiusA;
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btScalar m_boundingRadiusB;
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btScalar m_separatingDistance;
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public:
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btConvexSeparatingDistanceUtil(btScalar boundingRadiusA, btScalar boundingRadiusB)
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: m_boundingRadiusA(boundingRadiusA),
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m_boundingRadiusB(boundingRadiusB),
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m_separatingDistance(0.f)
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{
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}
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btScalar getConservativeSeparatingDistance()
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{
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return m_separatingDistance;
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}
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void updateSeparatingDistance(const btTransform& transA, const btTransform& transB)
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{
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const btVector3& toPosA = transA.getOrigin();
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const btVector3& toPosB = transB.getOrigin();
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btQuaternion toOrnA = transA.getRotation();
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btQuaternion toOrnB = transB.getRotation();
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if (m_separatingDistance > 0.f)
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{
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btVector3 linVelA, angVelA, linVelB, angVelB;
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btTransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, btScalar(1.), linVelA, angVelA);
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btTransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, btScalar(1.), linVelB, angVelB);
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btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
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btVector3 relLinVel = (linVelB - linVelA);
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btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
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if (relLinVelocLength < 0.f)
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{
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relLinVelocLength = 0.f;
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}
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btScalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
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m_separatingDistance -= projectedMotion;
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}
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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void initSeparatingDistance(const btVector3& separatingVector, btScalar separatingDistance, const btTransform& transA, const btTransform& transB)
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{
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m_separatingDistance = separatingDistance;
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if (m_separatingDistance > 0.f)
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{
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m_separatingNormal = separatingVector;
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const btVector3& toPosA = transA.getOrigin();
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const btVector3& toPosB = transB.getOrigin();
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btQuaternion toOrnA = transA.getRotation();
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btQuaternion toOrnB = transB.getRotation();
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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}
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};
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#endif //BT_TRANSFORM_UTIL_H
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