mirror of
https://github.com/Relintai/pandemonium_engine.git
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141 lines
4.8 KiB
XML
141 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpriteFrames" inherits="Resource" version="3.5">
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<brief_description>
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Sprite frame library for AnimatedSprite and AnimatedSprite3D.
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</brief_description>
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<description>
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Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
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[b]Note:[/b] You can associate a set of normal maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] suffix. For example, having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_animation">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<description>
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Adds a new animation to the library.
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</description>
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</method>
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<method name="add_frame">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="frame" type="Texture" />
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<argument index="2" name="at_position" type="int" default="-1" />
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<description>
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Adds a frame to the given animation.
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<description>
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Removes all frames from the given animation.
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</description>
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</method>
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<method name="clear_all">
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<return type="void" />
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<description>
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Removes all animations. A "default" animation will be created.
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</description>
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</method>
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<method name="get_animation_loop" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="anim" type="String" />
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<description>
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Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
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</description>
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</method>
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<method name="get_animation_names" qualifiers="const">
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<return type="PoolStringArray" />
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<description>
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Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
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</description>
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</method>
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<method name="get_animation_speed" qualifiers="const">
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<return type="float" />
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<argument index="0" name="anim" type="String" />
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<description>
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The animation's speed in frames per second.
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="idx" type="int" />
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<description>
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Returns the animation's selected frame.
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</description>
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</method>
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<method name="get_frame_count" qualifiers="const">
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<return type="int" />
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<argument index="0" name="anim" type="String" />
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<description>
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Returns the number of frames in the animation.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="anim" type="String" />
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<description>
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If [code]true[/code], the named animation exists.
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</description>
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</method>
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<method name="remove_animation">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<description>
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Removes the given animation.
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</description>
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</method>
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<method name="remove_frame">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="idx" type="int" />
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<description>
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Removes the animation's selected frame.
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</description>
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</method>
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<method name="rename_animation">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="newname" type="String" />
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<description>
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Changes the animation's name to [code]newname[/code].
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</description>
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</method>
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<method name="set_animation_loop">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="loop" type="bool" />
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<description>
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If [code]true[/code], the animation will loop.
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</description>
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</method>
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<method name="set_animation_speed">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="speed" type="float" />
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<description>
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The animation's speed in frames per second.
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</description>
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</method>
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<method name="set_frame">
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<return type="void" />
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<argument index="0" name="anim" type="String" />
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<argument index="1" name="idx" type="int" />
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<argument index="2" name="txt" type="Texture" />
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<description>
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Sets the texture of the given frame.
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</description>
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</method>
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</methods>
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<members>
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<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
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Compatibility property, always equals to an empty array.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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