mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-24 01:47:20 +01:00
47 lines
2.5 KiB
XML
47 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AudioEffectSpectrumAnalyzer" inherits="AudioEffect" version="3.5">
|
|
<brief_description>
|
|
Audio effect that can be used for real-time audio visualizations.
|
|
</brief_description>
|
|
<description>
|
|
This audio effect does not affect sound output, but can be used for real-time audio visualizations.
|
|
See also [AudioStreamGenerator] for procedurally generating sounds.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
|
|
<link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
|
|
The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
|
|
</member>
|
|
<member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2">
|
|
The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
|
|
</member>
|
|
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
|
|
Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
|
|
</constant>
|
|
<constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
|
|
Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
|
|
</constant>
|
|
<constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
|
|
Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
|
|
</constant>
|
|
<constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
|
|
Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
|
|
</constant>
|
|
<constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
|
|
Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
|
|
</constant>
|
|
<constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
|
|
Represents the size of the [enum FFT_Size] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|