pandemonium_engine/modules/code_editor/code_editor.h

183 lines
5.9 KiB
C++

#ifndef CODE_EDITOR_H
#define CODE_EDITOR_H
/*************************************************************************/
/* code_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/dialogs.h"
#include "scene/gui/box_container.h"
#include "core/containers/list.h"
#include "core/math/math_defs.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
class Button;
class CheckBox;
class InputEvent;
class Label;
class LineEdit;
class TextEdit;
class Texture;
class TextureButton;
class Timer;
class ToolButton;
struct ScriptCodeCompletionOption;
class GotoLineDialog;
class FindReplaceBar;
typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_forced);
class CodeTextEditor : public VBoxContainer {
GDCLASS(CodeTextEditor, VBoxContainer);
TextEdit *text_editor;
FindReplaceBar *find_replace_bar;
HBoxContainer *status_bar;
ToolButton *toggle_scripts_button;
ToolButton *warning_button;
Label *warning_count_label;
Label *line_and_col_txt;
Label *info;
Timer *idle;
Timer *code_complete_timer;
Timer *font_resize_timer;
int font_resize_val;
real_t font_size;
Label *error;
int error_line;
int error_column;
void _on_settings_change();
void _update_font();
void _complete_request();
Ref<Texture> _get_completion_icon(const ScriptCodeCompletionOption &p_option);
void _font_resize_timeout();
bool _add_font_size(int p_delta);
void _input(const Ref<InputEvent> &event);
void _text_editor_gui_input(const Ref<InputEvent> &p_event);
void _zoom_in();
void _zoom_out();
void _zoom_changed();
void _reset_zoom();
CodeTextEditorCodeCompleteFunc code_complete_func;
void *code_complete_ud;
void _warning_label_gui_input(const Ref<InputEvent> &p_event);
void _warning_button_pressed();
void _set_show_warnings_panel(bool p_show);
void _error_pressed(const Ref<InputEvent> &p_event);
void _delete_line(int p_line);
void _toggle_scripts_pressed();
protected:
virtual void _load_theme_settings() {}
virtual void _validate_script() {}
virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {}
void _text_changed_idle_timeout();
void _code_complete_timer_timeout();
void _text_changed();
void _line_col_changed();
void _notification(int);
static void _bind_methods();
bool is_warnings_panel_opened;
public:
void trim_trailing_whitespace();
void insert_final_newline();
void convert_indent_to_spaces();
void convert_indent_to_tabs();
enum CaseStyle {
UPPER,
LOWER,
CAPITALIZE,
};
void convert_case(CaseStyle p_case);
void move_lines_up();
void move_lines_down();
void delete_lines();
void duplicate_selection();
/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
/// by adding or removing comment delimiter
void toggle_inline_comment(const String &delimiter);
void goto_line(int p_line);
void goto_line_selection(int p_line, int p_begin, int p_end);
void goto_line_centered(int p_line);
void set_executing_line(int p_line);
void clear_executing_line();
Variant get_edit_state();
void set_edit_state(const Variant &p_state);
void set_warning_nb(int p_warning_nb);
void update_editor_settings();
void set_error(const String &p_error);
void set_error_pos(int p_line, int p_column);
void update_line_and_column() { _line_col_changed(); }
TextEdit *get_text_edit() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
virtual void apply_code() {}
void goto_error();
void toggle_bookmark();
void goto_next_bookmark();
void goto_prev_bookmark();
void remove_all_bookmarks();
void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
void validate_script();
void show_toggle_scripts_button();
void update_toggle_scripts_button();
CodeTextEditor();
};
#endif // CODE_EDITOR_H