mirror of
https://github.com/Relintai/pandemonium_engine.git
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183 lines
5.9 KiB
C++
183 lines
5.9 KiB
C++
#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/dialogs.h"
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#include "scene/gui/box_container.h"
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#include "core/containers/list.h"
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#include "core/math/math_defs.h"
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#include "core/object/object.h"
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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class Button;
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class CheckBox;
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class InputEvent;
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class Label;
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class LineEdit;
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class TextEdit;
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class Texture;
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class TextureButton;
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class Timer;
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class ToolButton;
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struct ScriptCodeCompletionOption;
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class GotoLineDialog;
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class FindReplaceBar;
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typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_forced);
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class CodeTextEditor : public VBoxContainer {
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GDCLASS(CodeTextEditor, VBoxContainer);
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TextEdit *text_editor;
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FindReplaceBar *find_replace_bar;
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HBoxContainer *status_bar;
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ToolButton *toggle_scripts_button;
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ToolButton *warning_button;
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Label *warning_count_label;
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Label *line_and_col_txt;
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Label *info;
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Timer *idle;
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Timer *code_complete_timer;
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Timer *font_resize_timer;
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int font_resize_val;
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real_t font_size;
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Label *error;
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int error_line;
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int error_column;
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void _on_settings_change();
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void _update_font();
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void _complete_request();
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Ref<Texture> _get_completion_icon(const ScriptCodeCompletionOption &p_option);
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void _font_resize_timeout();
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bool _add_font_size(int p_delta);
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void _input(const Ref<InputEvent> &event);
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void _text_editor_gui_input(const Ref<InputEvent> &p_event);
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void _zoom_in();
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void _zoom_out();
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void _zoom_changed();
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void _reset_zoom();
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CodeTextEditorCodeCompleteFunc code_complete_func;
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void *code_complete_ud;
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void _warning_label_gui_input(const Ref<InputEvent> &p_event);
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void _warning_button_pressed();
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void _set_show_warnings_panel(bool p_show);
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void _error_pressed(const Ref<InputEvent> &p_event);
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void _delete_line(int p_line);
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void _toggle_scripts_pressed();
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protected:
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virtual void _load_theme_settings() {}
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virtual void _validate_script() {}
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virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {}
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void _text_changed_idle_timeout();
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void _code_complete_timer_timeout();
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void _text_changed();
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void _line_col_changed();
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void _notification(int);
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static void _bind_methods();
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bool is_warnings_panel_opened;
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public:
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void trim_trailing_whitespace();
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void insert_final_newline();
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void convert_indent_to_spaces();
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void convert_indent_to_tabs();
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enum CaseStyle {
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UPPER,
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LOWER,
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CAPITALIZE,
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};
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void convert_case(CaseStyle p_case);
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void move_lines_up();
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void move_lines_down();
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void delete_lines();
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void duplicate_selection();
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/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
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/// by adding or removing comment delimiter
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void toggle_inline_comment(const String &delimiter);
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void goto_line(int p_line);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_centered(int p_line);
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void set_executing_line(int p_line);
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void clear_executing_line();
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Variant get_edit_state();
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void set_edit_state(const Variant &p_state);
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void set_warning_nb(int p_warning_nb);
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void update_editor_settings();
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void set_error(const String &p_error);
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void set_error_pos(int p_line, int p_column);
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void update_line_and_column() { _line_col_changed(); }
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TextEdit *get_text_edit() { return text_editor; }
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FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
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virtual void apply_code() {}
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void goto_error();
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void toggle_bookmark();
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void goto_next_bookmark();
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void goto_prev_bookmark();
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void remove_all_bookmarks();
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void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
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void validate_script();
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void show_toggle_scripts_button();
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void update_toggle_scripts_button();
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CodeTextEditor();
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};
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#endif // CODE_EDITOR_H
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