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https://github.com/Relintai/pandemonium_engine.git
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61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#ifndef PAINT_NODE_H
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#define PAINT_NODE_H
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#include "core/math/vector2i.h"
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#include "scene/2d/node_2d.h"
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class PaintProject;
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class PaintNode : public Node2D {
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GDCLASS(PaintNode, Node2D);
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public:
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enum {
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NOTIFICATION_PAINT_NODE_RESIZED = 2500,
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NOTIFICATION_PAINT_PROJECT_PRE_SAVE = 2501,
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NOTIFICATION_PAINT_PROJECT_POST_SAVE = 2502,
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};
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Vector2i get_size();
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void set_size(const Vector2i &size);
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bool get_draw_outline();
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void set_draw_outline(const bool val);
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void save();
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virtual void _save();
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PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
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int util_to_1d_v(const Vector2i &p, int w);
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int util_to_1d(int x, int y, int w);
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Vector2i util_to_2d(int idx, int w);
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Color util_color_from_array(const PoolRealArray &color_array);
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Color util_random_color();
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Color util_random_color_alt();
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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PaintProject *get_paint_project();
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String get_configuration_warning() const;
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virtual void _propagate_notification_resized();
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PaintNode();
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~PaintNode();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Vector2i _size;
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bool _draw_outline;
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};
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#endif
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