mirror of
https://github.com/Relintai/pandemonium_engine.git
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724 lines
26 KiB
C++
724 lines
26 KiB
C++
/*
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Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btDeformableContactConstraint.h"
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/* ================ Deformable Node Anchor =================== */
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btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a, const btContactSolverInfo& infoGlobal)
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: m_anchor(&a), btDeformableContactConstraint(a.m_cti.m_normal, infoGlobal)
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{
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}
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btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other)
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: m_anchor(other.m_anchor), btDeformableContactConstraint(other)
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{
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}
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btVector3 btDeformableNodeAnchorConstraint::getVa() const
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{
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const btSoftBody::sCti& cti = m_anchor->m_cti;
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btVector3 va(0, 0, 0);
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if (cti.m_colObj->hasContactResponse())
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{
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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// grab the velocity of the rigid body
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(m_anchor->m_c1)) : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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const btScalar* J_n = &m_anchor->jacobianData_normal.m_jacobians[0];
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const btScalar* J_t1 = &m_anchor->jacobianData_t1.m_jacobians[0];
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const btScalar* J_t2 = &m_anchor->jacobianData_t2.m_jacobians[0];
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const btScalar* local_v = multibodyLinkCol->m_multiBody->getVelocityVector();
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const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
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// add in the normal component of the va
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btScalar vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_n[k];
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}
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va = cti.m_normal * vel;
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// add in the tangential components of the va
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_t1[k];
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}
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va += m_anchor->t1 * vel;
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_t2[k];
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}
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va += m_anchor->t2 * vel;
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}
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}
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}
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return va;
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}
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btScalar btDeformableNodeAnchorConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
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{
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const btSoftBody::sCti& cti = m_anchor->m_cti;
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btVector3 va = getVa();
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btVector3 vb = getVb();
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btVector3 vr = (vb - va);
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// + (m_anchor->m_node->m_x - cti.m_colObj->getWorldTransform() * m_anchor->m_local) * 10.0
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const btScalar dn = btDot(vr, vr);
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// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
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btScalar residualSquare = dn * dn;
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btVector3 impulse = m_anchor->m_c0 * vr;
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// apply impulse to deformable nodes involved and change their velocities
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applyImpulse(impulse);
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// apply impulse to the rigid/multibodies involved and change their velocities
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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btRigidBody* rigidCol = 0;
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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if (rigidCol)
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{
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rigidCol->applyImpulse(impulse, m_anchor->m_c1);
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}
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const btScalar* deltaV_normal = &m_anchor->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
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// apply normal component of the impulse
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
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// apply tangential component of the impulse
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const btScalar* deltaV_t1 = &m_anchor->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_anchor->t1));
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const btScalar* deltaV_t2 = &m_anchor->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_anchor->t2));
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}
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}
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return residualSquare;
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}
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btVector3 btDeformableNodeAnchorConstraint::getVb() const
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{
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return m_anchor->m_node->m_v;
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}
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void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse)
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{
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btVector3 dv = impulse * m_anchor->m_c2;
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m_anchor->m_node->m_v -= dv;
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}
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/* ================ Deformable vs. Rigid =================== */
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btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal)
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: m_contact(&c), btDeformableContactConstraint(c.m_cti.m_normal, infoGlobal)
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{
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m_total_normal_dv.setZero();
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m_total_tangent_dv.setZero();
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// The magnitude of penetration is the depth of penetration.
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m_penetration = c.m_cti.m_offset;
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m_total_split_impulse = 0;
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m_binding = false;
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}
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btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other)
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: m_contact(other.m_contact), btDeformableContactConstraint(other), m_penetration(other.m_penetration), m_total_split_impulse(other.m_total_split_impulse), m_binding(other.m_binding)
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{
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m_total_normal_dv = other.m_total_normal_dv;
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m_total_tangent_dv = other.m_total_tangent_dv;
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}
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btVector3 btDeformableRigidContactConstraint::getVa() const
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{
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const btSoftBody::sCti& cti = m_contact->m_cti;
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btVector3 va(0, 0, 0);
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if (cti.m_colObj->hasContactResponse())
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{
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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// grab the velocity of the rigid body
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getVelocityInLocalPoint(m_contact->m_c1)) : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
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const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
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const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
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const btScalar* local_v = multibodyLinkCol->m_multiBody->getVelocityVector();
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const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
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// add in the normal component of the va
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btScalar vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_n[k];
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}
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va = cti.m_normal * vel;
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// add in the tangential components of the va
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_t1[k];
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}
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va += m_contact->t1 * vel;
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += (local_v[k] + local_dv[k]) * J_t2[k];
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}
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va += m_contact->t2 * vel;
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}
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}
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}
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return va;
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}
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btVector3 btDeformableRigidContactConstraint::getSplitVa() const
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{
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const btSoftBody::sCti& cti = m_contact->m_cti;
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btVector3 va(0, 0, 0);
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if (cti.m_colObj->hasContactResponse())
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{
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btRigidBody* rigidCol = 0;
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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// grab the velocity of the rigid body
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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va = rigidCol ? (rigidCol->getPushVelocityInLocalPoint(m_contact->m_c1)) : btVector3(0, 0, 0);
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
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const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
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const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
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const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
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const btScalar* local_split_v = multibodyLinkCol->m_multiBody->getSplitVelocityVector();
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// add in the normal component of the va
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btScalar vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += local_split_v[k] * J_n[k];
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}
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va = cti.m_normal * vel;
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// add in the tangential components of the va
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += local_split_v[k] * J_t1[k];
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}
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va += m_contact->t1 * vel;
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vel = 0.0;
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for (int k = 0; k < ndof; ++k)
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{
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vel += local_split_v[k] * J_t2[k];
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}
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va += m_contact->t2 * vel;
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}
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}
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}
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return va;
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}
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btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
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{
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const btSoftBody::sCti& cti = m_contact->m_cti;
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btVector3 va = getVa();
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btVector3 vb = getVb();
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btVector3 vr = vb - va;
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btScalar dn = btDot(vr, cti.m_normal) + m_total_normal_dv.dot(cti.m_normal) * infoGlobal.m_deformable_cfm;
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if (m_penetration > 0)
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{
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dn += m_penetration / infoGlobal.m_timeStep;
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}
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if (!infoGlobal.m_splitImpulse)
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{
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dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
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}
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// dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
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btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
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if (!infoGlobal.m_splitImpulse)
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{
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impulse += m_contact->m_c0 * (m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep * cti.m_normal);
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}
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btVector3 impulse_normal = m_contact->m_c0 * (cti.m_normal * dn);
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btVector3 impulse_tangent = impulse - impulse_normal;
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if (dn > 0)
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{
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return 0;
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}
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m_binding = true;
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btScalar residualSquare = dn * dn;
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btVector3 old_total_tangent_dv = m_total_tangent_dv;
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// m_c5 is the inverse mass of the deformable node/face
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m_total_normal_dv -= m_contact->m_c5 * impulse_normal;
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m_total_tangent_dv -= m_contact->m_c5 * impulse_tangent;
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if (m_total_normal_dv.dot(cti.m_normal) < 0)
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{
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// separating in the normal direction
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m_binding = false;
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m_static = false;
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impulse_tangent.setZero();
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}
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else
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{
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if (m_total_normal_dv.norm() * m_contact->m_c3 < m_total_tangent_dv.norm())
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{
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// dynamic friction
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// with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
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m_static = false;
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if (m_total_tangent_dv.safeNorm() < SIMD_EPSILON)
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{
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m_total_tangent_dv = btVector3(0, 0, 0);
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}
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else
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{
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m_total_tangent_dv = m_total_tangent_dv.normalized() * m_total_normal_dv.safeNorm() * m_contact->m_c3;
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}
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// impulse_tangent = -btScalar(1)/m_contact->m_c2 * (m_total_tangent_dv - old_total_tangent_dv);
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impulse_tangent = m_contact->m_c5.inverse() * (old_total_tangent_dv - m_total_tangent_dv);
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}
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else
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{
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// static friction
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m_static = true;
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}
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}
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impulse = impulse_normal + impulse_tangent;
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// apply impulse to deformable nodes involved and change their velocities
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applyImpulse(impulse);
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// apply impulse to the rigid/multibodies involved and change their velocities
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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btRigidBody* rigidCol = 0;
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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if (rigidCol)
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{
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rigidCol->applyImpulse(impulse, m_contact->m_c1);
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}
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}
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else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
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{
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btMultiBodyLinkCollider* multibodyLinkCol = 0;
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multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
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if (multibodyLinkCol)
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{
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const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
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// apply normal component of the impulse
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, impulse.dot(cti.m_normal));
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if (impulse_tangent.norm() > SIMD_EPSILON)
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{
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// apply tangential component of the impulse
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const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, impulse.dot(m_contact->t1));
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const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
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multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, impulse.dot(m_contact->t2));
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}
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}
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}
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return residualSquare;
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}
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btScalar btDeformableRigidContactConstraint::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
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{
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btScalar MAX_PENETRATION_CORRECTION = infoGlobal.m_deformable_maxErrorReduction;
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const btSoftBody::sCti& cti = m_contact->m_cti;
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btVector3 vb = getSplitVb();
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btVector3 va = getSplitVa();
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btScalar p = m_penetration;
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if (p > 0)
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{
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return 0;
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}
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btVector3 vr = vb - va;
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btScalar dn = btDot(vr, cti.m_normal) + p * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
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if (dn > 0)
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{
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return 0;
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}
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if (m_total_split_impulse + dn > MAX_PENETRATION_CORRECTION)
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{
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dn = MAX_PENETRATION_CORRECTION - m_total_split_impulse;
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}
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if (m_total_split_impulse + dn < -MAX_PENETRATION_CORRECTION)
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{
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dn = -MAX_PENETRATION_CORRECTION - m_total_split_impulse;
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}
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m_total_split_impulse += dn;
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btScalar residualSquare = dn * dn;
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const btVector3 impulse = m_contact->m_c0 * (cti.m_normal * dn);
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applySplitImpulse(impulse);
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// apply split impulse to the rigid/multibodies involved and change their velocities
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if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
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{
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btRigidBody* rigidCol = 0;
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rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
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if (rigidCol)
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{
|
|
rigidCol->applyPushImpulse(impulse, m_contact->m_c1);
|
|
}
|
|
}
|
|
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
|
{
|
|
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
|
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
|
|
if (multibodyLinkCol)
|
|
{
|
|
const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
|
// apply normal component of the impulse
|
|
multibodyLinkCol->m_multiBody->applyDeltaSplitVeeMultiDof(deltaV_normal, impulse.dot(cti.m_normal));
|
|
}
|
|
}
|
|
return residualSquare;
|
|
}
|
|
/* ================ Node vs. Rigid =================== */
|
|
btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal)
|
|
: m_node(contact.m_node), btDeformableRigidContactConstraint(contact, infoGlobal)
|
|
{
|
|
}
|
|
|
|
btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other)
|
|
: m_node(other.m_node), btDeformableRigidContactConstraint(other)
|
|
{
|
|
}
|
|
|
|
btVector3 btDeformableNodeRigidContactConstraint::getVb() const
|
|
{
|
|
return m_node->m_v;
|
|
}
|
|
|
|
btVector3 btDeformableNodeRigidContactConstraint::getSplitVb() const
|
|
{
|
|
return m_node->m_splitv;
|
|
}
|
|
|
|
btVector3 btDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node* node) const
|
|
{
|
|
return m_total_normal_dv + m_total_tangent_dv;
|
|
}
|
|
|
|
void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
|
|
{
|
|
const btSoftBody::DeformableNodeRigidContact* contact = getContact();
|
|
btVector3 dv = contact->m_c5 * impulse;
|
|
contact->m_node->m_v -= dv;
|
|
}
|
|
|
|
void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
|
|
{
|
|
const btSoftBody::DeformableNodeRigidContact* contact = getContact();
|
|
btVector3 dv = contact->m_c5 * impulse;
|
|
contact->m_node->m_splitv -= dv;
|
|
}
|
|
|
|
/* ================ Face vs. Rigid =================== */
|
|
btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting)
|
|
: m_face(contact.m_face), m_useStrainLimiting(useStrainLimiting), btDeformableRigidContactConstraint(contact, infoGlobal)
|
|
{
|
|
}
|
|
|
|
btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other)
|
|
: m_face(other.m_face), m_useStrainLimiting(other.m_useStrainLimiting), btDeformableRigidContactConstraint(other)
|
|
{
|
|
}
|
|
|
|
btVector3 btDeformableFaceRigidContactConstraint::getVb() const
|
|
{
|
|
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
|
btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
|
|
return vb;
|
|
}
|
|
|
|
btVector3 btDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node* node) const
|
|
{
|
|
btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv;
|
|
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
|
if (m_face->m_n[0] == node)
|
|
{
|
|
return face_dv * contact->m_weights[0];
|
|
}
|
|
if (m_face->m_n[1] == node)
|
|
{
|
|
return face_dv * contact->m_weights[1];
|
|
}
|
|
btAssert(node == m_face->m_n[2]);
|
|
return face_dv * contact->m_weights[2];
|
|
}
|
|
|
|
void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
|
|
{
|
|
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
|
btVector3 dv = impulse * contact->m_c2;
|
|
btSoftBody::Face* face = contact->m_face;
|
|
|
|
// save applied impulse
|
|
contact->m_cti.m_impulse = impulse;
|
|
|
|
btVector3& v0 = face->m_n[0]->m_v;
|
|
btVector3& v1 = face->m_n[1]->m_v;
|
|
btVector3& v2 = face->m_n[2]->m_v;
|
|
const btScalar& im0 = face->m_n[0]->m_im;
|
|
const btScalar& im1 = face->m_n[1]->m_im;
|
|
const btScalar& im2 = face->m_n[2]->m_im;
|
|
if (im0 > 0)
|
|
v0 -= dv * contact->m_weights[0];
|
|
if (im1 > 0)
|
|
v1 -= dv * contact->m_weights[1];
|
|
if (im2 > 0)
|
|
v2 -= dv * contact->m_weights[2];
|
|
if (m_useStrainLimiting)
|
|
{
|
|
btScalar relaxation = 1. / btScalar(m_infoGlobal->m_numIterations);
|
|
btScalar m01 = (relaxation / (im0 + im1));
|
|
btScalar m02 = (relaxation / (im0 + im2));
|
|
btScalar m12 = (relaxation / (im1 + im2));
|
|
#ifdef USE_STRAIN_RATE_LIMITING
|
|
// apply strain limiting to prevent the new velocity to change the current length of the edge by more than 1%.
|
|
btScalar p = 0.01;
|
|
btVector3& x0 = face->m_n[0]->m_x;
|
|
btVector3& x1 = face->m_n[1]->m_x;
|
|
btVector3& x2 = face->m_n[2]->m_x;
|
|
const btVector3 x_diff[3] = {x1 - x0, x2 - x0, x2 - x1};
|
|
const btVector3 v_diff[3] = {v1 - v0, v2 - v0, v2 - v1};
|
|
btVector3 u[3];
|
|
btScalar x_diff_dot_u, dn[3];
|
|
btScalar dt = m_infoGlobal->m_timeStep;
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
btScalar x_diff_norm = x_diff[i].safeNorm();
|
|
btScalar x_diff_norm_new = (x_diff[i] + v_diff[i] * dt).safeNorm();
|
|
btScalar strainRate = x_diff_norm_new / x_diff_norm;
|
|
u[i] = v_diff[i];
|
|
u[i].safeNormalize();
|
|
if (x_diff_norm == 0 || (1 - p <= strainRate && strainRate <= 1 + p))
|
|
{
|
|
dn[i] = 0;
|
|
continue;
|
|
}
|
|
x_diff_dot_u = btDot(x_diff[i], u[i]);
|
|
btScalar s;
|
|
if (1 - p > strainRate)
|
|
{
|
|
s = 1 / dt * (-x_diff_dot_u - btSqrt(x_diff_dot_u * x_diff_dot_u + (p * p - 2 * p) * x_diff_norm * x_diff_norm));
|
|
}
|
|
else
|
|
{
|
|
s = 1 / dt * (-x_diff_dot_u + btSqrt(x_diff_dot_u * x_diff_dot_u + (p * p + 2 * p) * x_diff_norm * x_diff_norm));
|
|
}
|
|
// x_diff_norm_new = (x_diff[i] + s * u[i] * dt).safeNorm();
|
|
// strainRate = x_diff_norm_new/x_diff_norm;
|
|
dn[i] = s - v_diff[i].safeNorm();
|
|
}
|
|
btVector3 dv0 = im0 * (m01 * u[0] * (-dn[0]) + m02 * u[1] * -(dn[1]));
|
|
btVector3 dv1 = im1 * (m01 * u[0] * (dn[0]) + m12 * u[2] * (-dn[2]));
|
|
btVector3 dv2 = im2 * (m12 * u[2] * (dn[2]) + m02 * u[1] * (dn[1]));
|
|
#else
|
|
// apply strain limiting to prevent undamped modes
|
|
btVector3 dv0 = im0 * (m01 * (v1 - v0) + m02 * (v2 - v0));
|
|
btVector3 dv1 = im1 * (m01 * (v0 - v1) + m12 * (v2 - v1));
|
|
btVector3 dv2 = im2 * (m12 * (v1 - v2) + m02 * (v0 - v2));
|
|
#endif
|
|
v0 += dv0;
|
|
v1 += dv1;
|
|
v2 += dv2;
|
|
}
|
|
}
|
|
|
|
btVector3 btDeformableFaceRigidContactConstraint::getSplitVb() const
|
|
{
|
|
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
|
btVector3 vb = (m_face->m_n[0]->m_splitv) * contact->m_bary[0] + (m_face->m_n[1]->m_splitv) * contact->m_bary[1] + (m_face->m_n[2]->m_splitv) * contact->m_bary[2];
|
|
return vb;
|
|
}
|
|
|
|
void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
|
|
{
|
|
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
|
btVector3 dv = impulse * contact->m_c2;
|
|
btSoftBody::Face* face = contact->m_face;
|
|
btVector3& v0 = face->m_n[0]->m_splitv;
|
|
btVector3& v1 = face->m_n[1]->m_splitv;
|
|
btVector3& v2 = face->m_n[2]->m_splitv;
|
|
const btScalar& im0 = face->m_n[0]->m_im;
|
|
const btScalar& im1 = face->m_n[1]->m_im;
|
|
const btScalar& im2 = face->m_n[2]->m_im;
|
|
if (im0 > 0)
|
|
{
|
|
v0 -= dv * contact->m_weights[0];
|
|
}
|
|
if (im1 > 0)
|
|
{
|
|
v1 -= dv * contact->m_weights[1];
|
|
}
|
|
if (im2 > 0)
|
|
{
|
|
v2 -= dv * contact->m_weights[2];
|
|
}
|
|
}
|
|
|
|
/* ================ Face vs. Node =================== */
|
|
btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal)
|
|
: m_node(contact.m_node), m_face(contact.m_face), m_contact(&contact), btDeformableContactConstraint(contact.m_normal, infoGlobal)
|
|
{
|
|
m_total_normal_dv.setZero();
|
|
m_total_tangent_dv.setZero();
|
|
}
|
|
|
|
btVector3 btDeformableFaceNodeContactConstraint::getVa() const
|
|
{
|
|
return m_node->m_v;
|
|
}
|
|
|
|
btVector3 btDeformableFaceNodeContactConstraint::getVb() const
|
|
{
|
|
const btSoftBody::DeformableFaceNodeContact* contact = getContact();
|
|
btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
|
|
return vb;
|
|
}
|
|
|
|
btVector3 btDeformableFaceNodeContactConstraint::getDv(const btSoftBody::Node* n) const
|
|
{
|
|
btVector3 dv = m_total_normal_dv + m_total_tangent_dv;
|
|
if (n == m_node)
|
|
return dv;
|
|
const btSoftBody::DeformableFaceNodeContact* contact = getContact();
|
|
if (m_face->m_n[0] == n)
|
|
{
|
|
return dv * contact->m_weights[0];
|
|
}
|
|
if (m_face->m_n[1] == n)
|
|
{
|
|
return dv * contact->m_weights[1];
|
|
}
|
|
btAssert(n == m_face->m_n[2]);
|
|
return dv * contact->m_weights[2];
|
|
}
|
|
|
|
btScalar btDeformableFaceNodeContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
|
|
{
|
|
btVector3 va = getVa();
|
|
btVector3 vb = getVb();
|
|
btVector3 vr = vb - va;
|
|
const btScalar dn = btDot(vr, m_contact->m_normal);
|
|
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
|
|
btScalar residualSquare = dn * dn;
|
|
btVector3 impulse = m_contact->m_c0 * vr;
|
|
const btVector3 impulse_normal = m_contact->m_c0 * (m_contact->m_normal * dn);
|
|
btVector3 impulse_tangent = impulse - impulse_normal;
|
|
|
|
btVector3 old_total_tangent_dv = m_total_tangent_dv;
|
|
// m_c2 is the inverse mass of the deformable node/face
|
|
if (m_node->m_im > 0)
|
|
{
|
|
m_total_normal_dv -= impulse_normal * m_node->m_im;
|
|
m_total_tangent_dv -= impulse_tangent * m_node->m_im;
|
|
}
|
|
else
|
|
{
|
|
m_total_normal_dv -= impulse_normal * m_contact->m_imf;
|
|
m_total_tangent_dv -= impulse_tangent * m_contact->m_imf;
|
|
}
|
|
|
|
if (m_total_normal_dv.dot(m_contact->m_normal) > 0)
|
|
{
|
|
// separating in the normal direction
|
|
m_static = false;
|
|
m_total_tangent_dv = btVector3(0, 0, 0);
|
|
impulse_tangent.setZero();
|
|
}
|
|
else
|
|
{
|
|
if (m_total_normal_dv.norm() * m_contact->m_friction < m_total_tangent_dv.norm())
|
|
{
|
|
// dynamic friction
|
|
// with dynamic friction, the impulse are still applied to the two objects colliding, however, it does not pose a constraint in the cg solve, hence the change to dv merely serves to update velocity in the contact iterations.
|
|
m_static = false;
|
|
if (m_total_tangent_dv.safeNorm() < SIMD_EPSILON)
|
|
{
|
|
m_total_tangent_dv = btVector3(0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
m_total_tangent_dv = m_total_tangent_dv.normalized() * m_total_normal_dv.safeNorm() * m_contact->m_friction;
|
|
}
|
|
impulse_tangent = -btScalar(1) / m_node->m_im * (m_total_tangent_dv - old_total_tangent_dv);
|
|
}
|
|
else
|
|
{
|
|
// static friction
|
|
m_static = true;
|
|
}
|
|
}
|
|
impulse = impulse_normal + impulse_tangent;
|
|
// apply impulse to deformable nodes involved and change their velocities
|
|
applyImpulse(impulse);
|
|
return residualSquare;
|
|
}
|
|
|
|
void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse)
|
|
{
|
|
const btSoftBody::DeformableFaceNodeContact* contact = getContact();
|
|
btVector3 dva = impulse * contact->m_node->m_im;
|
|
btVector3 dvb = impulse * contact->m_imf;
|
|
if (contact->m_node->m_im > 0)
|
|
{
|
|
contact->m_node->m_v += dva;
|
|
}
|
|
|
|
btSoftBody::Face* face = contact->m_face;
|
|
btVector3& v0 = face->m_n[0]->m_v;
|
|
btVector3& v1 = face->m_n[1]->m_v;
|
|
btVector3& v2 = face->m_n[2]->m_v;
|
|
const btScalar& im0 = face->m_n[0]->m_im;
|
|
const btScalar& im1 = face->m_n[1]->m_im;
|
|
const btScalar& im2 = face->m_n[2]->m_im;
|
|
if (im0 > 0)
|
|
{
|
|
v0 -= dvb * contact->m_weights[0];
|
|
}
|
|
if (im1 > 0)
|
|
{
|
|
v1 -= dvb * contact->m_weights[1];
|
|
}
|
|
if (im2 > 0)
|
|
{
|
|
v2 -= dvb * contact->m_weights[2];
|
|
}
|
|
}
|