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canvas_layer.cpp
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Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
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2022-12-22 19:06:10 +01:00 |
canvas_layer.h
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Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
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2022-12-22 19:06:10 +01:00 |
http_request.cpp
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Use a floating-point number for the timeout property in HTTPRequest
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2022-07-27 18:01:11 +02:00 |
http_request.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
instance_placeholder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
instance_placeholder.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
node.cpp
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Make Node editable_instance methods available to GDScript
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2022-12-11 18:34:17 +01:00 |
node.h
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Rename set_indexed & get_child 's params to be clearer
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2022-11-13 00:27:45 +01:00 |
resource_preloader.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
resource_preloader.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
scene_tree.cpp
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Fix possible Tween leak on exit
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2022-12-22 14:06:21 +01:00 |
scene_tree.h
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Allow to change the Stop shortcut used at runtime
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2022-09-16 22:59:29 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
timer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
timer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
viewport.cpp
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Ported: Include the follow-viewport-transform into CanvasLayer transform calculations
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2022-12-22 19:06:10 +01:00 |
viewport.h
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Fix the logic used to route InputEventScreenDrag events to Control nodes.
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2022-12-11 18:30:58 +01:00 |
world.cpp
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |
world.h
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Small fixes to the World override system. Still needs work though.
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2022-08-30 19:22:22 +02:00 |