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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#ifndef MAT_MAKER_MATERIAL_H
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#define MAT_MAKER_MATERIAL_H
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#include "core/io/image.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/object/reference.h"
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#include "core/variant/variant.h"
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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class MMNode;
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class ThreadPoolExecuteJob;
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class MMMaterial : public Resource {
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GDCLASS(MMMaterial, Resource);
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public:
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Vector2 get_image_size();
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void set_image_size(const Vector2 &val);
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Vector<Variant> get_nodes();
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void set_nodes(const Vector<Variant> &val);
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bool get_initialized() const;
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void set_initialized(const bool val);
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bool get_rendering() const;
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void set_rendering(const bool val);
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bool get_queued_render() const;
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void set_queued_render(const bool val);
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void initialize();
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void add_node(const Ref<MMNode> &node);
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void remove_node(const Ref<MMNode> &node);
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void render();
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void render_non_threaded();
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void render_threaded();
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void _thread_func();
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void cancel_render_and_wait();
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void on_node_changed();
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MMMaterial();
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~MMMaterial();
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Vector2 image_size;
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Vector<Ref<MMNode>> nodes;
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protected:
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static void _bind_methods();
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//TODO detect if threadpool is enabled.
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bool USE_THREADS;
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bool initialized;
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bool rendering;
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bool queued_render;
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Ref<ThreadPoolExecuteJob> job;
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};
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#endif
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