mirror of
https://github.com/Relintai/pandemonium_engine.git
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133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
#ifndef AURA_DATA_H
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#define AURA_DATA_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#include "core/object/resource.h"
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#include "../../spell_enums.h"
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class Spell;
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class Entity;
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class AuraData : public Resource {
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GDCLASS(AuraData, Resource);
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public:
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int get_aura_id();
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void set_aura_id(int value);
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bool get_is_timed();
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void set_is_timed(bool value);
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float get_remaining_time();
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void set_remaining_time(float value);
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bool update(float delta);
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Entity *get_owner();
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void set_owner(Entity *value);
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void set_owner_bind(Node *value);
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Entity *caster_get();
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void caster_set(Entity *value);
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void caster_set_bind(Node *value);
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NodePath caster_get_path();
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void caster_set_path(NodePath value);
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float spell_scale_get();
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void spell_scale_set(float value);
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Ref<Spell> get_aura();
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void set_aura(Ref<Spell> aura);
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void refresh(float remaining);
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int damage_get();
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void damage_set(int value);
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float damage_get_count();
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void damage_set_count(int damageTaken);
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float get_tick();
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void set_tick(float value);
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float get_time_since_last_tick();
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void set_time_since_last_tick(float value);
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int get_unhandled_ticks();
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void set_unhandled_ticks(int value);
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int damage_get_taken();
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void damage_set_taken(int value);
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int heal_get();
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void heal_set(int value);
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int get_remaining_absorb();
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void set_remaining_absorb(int remaining_timeAbsorb);
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float get_slow();
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void set_slow(float value);
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void resolve_references(Node *owner);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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Array to_send_array();
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void from_send_array(const Array &arr);
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Array _to_send_array();
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void _from_send_array(const Array &arr);
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AuraData();
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protected:
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static void _bind_methods();
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private:
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Entity *_owner;
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int _aura_id;
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StringName _aura_path;
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float _remaining_time;
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Entity *_caster;
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NodePath _caster_path;
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float _spell_scale;
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int _aura_group;
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Ref<Spell> _aura;
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bool _is_timed;
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int _damage;
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int _heal;
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float _slow;
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int _remaining_absorb;
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float _tick;
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float _time_since_last_tick;
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int _damage_already_taken;
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int _unhandled_ticks;
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};
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#endif
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