pandemonium_engine/scene
Relintai cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
..
2d Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
3d Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
animation Make AnimationNodeBlendTree use OrderedHashMap insteads Map 2023-08-27 12:24:02 +02:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Only update the RenderingServer from the Main Thread while in debug break. 2023-09-10 22:49:21 +02:00
gui Fix PopupMenu icon and text not having separation 2023-10-02 16:56:58 +02:00
main Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
resources Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
scene_string_names.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00