mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
41 lines
913 B
C++
41 lines
913 B
C++
#ifndef MM_ANISOTROPIC_NOISE_H
|
|
#define MM_ANISOTROPIC_NOISE_H
|
|
|
|
#include "../mm_node.h"
|
|
#include "../mm_node_universal_property.h"
|
|
|
|
class MMAnisotropicNoise : public MMNode {
|
|
GDCLASS(MMAnisotropicNoise, MMNode);
|
|
|
|
public:
|
|
Ref<MMNodeUniversalProperty> get_image();
|
|
void set_image(const Ref<MMNodeUniversalProperty> &val);
|
|
|
|
Vector2 get_scale();
|
|
void set_scale(const Vector2 &val);
|
|
|
|
float get_smoothness() const;
|
|
void set_smoothness(const float val);
|
|
|
|
float get_interpolation() const;
|
|
void set_interpolation(const float val);
|
|
|
|
void _init_properties();
|
|
void _register_methods(MMGraphNode *mm_graph_node);
|
|
Color _get_value_for(const Vector2 &uv, const int pseed);
|
|
void _render(const Ref<MMMaterial> &material);
|
|
|
|
MMAnisotropicNoise();
|
|
~MMAnisotropicNoise();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Ref<MMNodeUniversalProperty> image;
|
|
Vector2 scale;
|
|
float smoothness;
|
|
float interpolation;
|
|
};
|
|
|
|
#endif
|