mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
119 lines
4.5 KiB
C++
119 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* concave_polygon_shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "concave_polygon_shape_2d.h"
|
|
|
|
#include "servers/physics_2d_server.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
|
PoolVector<Vector2> s = get_segments();
|
|
int len = s.size();
|
|
if (len == 0 || (len % 2) == 1) {
|
|
return false;
|
|
}
|
|
|
|
PoolVector<Vector2>::Read r = s.read();
|
|
for (int i = 0; i < len; i += 2) {
|
|
Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
|
|
if (p_point.distance_to(closest) < p_tolerance) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ConcavePolygonShape2D::set_segments(const PoolVector<Vector2> &p_segments) {
|
|
Physics2DServer::get_singleton()->shape_set_data(get_rid(), p_segments);
|
|
emit_changed();
|
|
}
|
|
|
|
PoolVector<Vector2> ConcavePolygonShape2D::get_segments() const {
|
|
return Physics2DServer::get_singleton()->shape_get_data(get_rid());
|
|
}
|
|
|
|
void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
|
|
PoolVector<Vector2> s = get_segments();
|
|
int len = s.size();
|
|
if (len == 0 || (len % 2) == 1) {
|
|
return;
|
|
}
|
|
|
|
PoolVector<Vector2>::Read r = s.read();
|
|
for (int i = 0; i < len; i += 2) {
|
|
RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, r[i], r[i + 1], p_color, 2);
|
|
}
|
|
}
|
|
|
|
Rect2 ConcavePolygonShape2D::get_rect() const {
|
|
PoolVector<Vector2> s = get_segments();
|
|
int len = s.size();
|
|
if (len == 0) {
|
|
return Rect2();
|
|
}
|
|
|
|
Rect2 rect;
|
|
|
|
PoolVector<Vector2>::Read r = s.read();
|
|
for (int i = 0; i < len; i++) {
|
|
if (i == 0) {
|
|
rect.position = r[i];
|
|
} else {
|
|
rect.expand_to(r[i]);
|
|
}
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
real_t ConcavePolygonShape2D::get_enclosing_radius() const {
|
|
PoolVector<Vector2> data = get_segments();
|
|
PoolVector<Vector2>::Read read = data.read();
|
|
real_t r = 0;
|
|
for (int i(0); i < data.size(); i++) {
|
|
r = MAX(read[i].length_squared(), r);
|
|
}
|
|
return Math::sqrt(r);
|
|
}
|
|
|
|
void ConcavePolygonShape2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments);
|
|
ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
|
|
}
|
|
|
|
ConcavePolygonShape2D::ConcavePolygonShape2D() :
|
|
Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
|
|
PoolVector<Vector2> empty;
|
|
set_segments(empty);
|
|
}
|