pandemonium_engine/modules/gdscript
2023-08-30 13:24:46 +02:00
..
doc_classes Document how to use logarithm of base 10 with log() 2023-08-30 10:49:09 +02:00
editor Ported: Allow unicode identifier in GDScript syntax highlighter 2023-02-21 13:32:12 +01:00
icons Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gdscript_compiler.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_compiler.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_editor.cpp Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
gdscript_function.cpp Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
gdscript_function.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
gdscript_functions.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
gdscript_functions.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
gdscript_parser.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
gdscript_parser.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
gdscript_tokenizer.cpp Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gdscript_tokenizer.h Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gdscript.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
gdscript.h Use NULLs. 2023-08-30 13:24:46 +02:00
register_types.cpp Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2023-02-21 01:30:59 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Removed the gdscript language server. 2022-03-18 16:47:53 +01:00