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86 lines
3.5 KiB
C++
86 lines
3.5 KiB
C++
#ifndef ENVIRONMENT_DATA_H
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#define ENVIRONMENT_DATA_H
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/*************************************************************************/
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/* environment_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/color.h"
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#include "core/object/resource.h"
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#include "../defines.h"
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#include "scene/3d/light.h"
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#include "core/object/reference.h"
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#include "scene/3d/world_environment_3d.h"
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#include "scene/main/node.h"
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class Environment;
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class EnvironmentData : public Resource {
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GDCLASS(EnvironmentData, Resource);
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public:
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Ref<Environment3D> get_environment();
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void set_environment(const Ref<Environment3D> &value);
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Color get_color(const int index);
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void set_color(const int index, const Color &value);
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float get_energy(const int index);
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void set_energy(const int index, const float value);
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float get_indirect_energy(const int index);
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void set_indirect_energy(const int index, const float value);
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void setup(WorldEnvironment3D *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light);
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void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light);
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EnvironmentData();
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~EnvironmentData();
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public:
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enum {
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LIGHT_COUNT = 2,
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};
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protected:
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static void _bind_methods();
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private:
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Ref<Environment3D> _environment;
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Color _colors[LIGHT_COUNT];
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float _energies[LIGHT_COUNT];
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float _indirect_energies[LIGHT_COUNT];
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};
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#endif
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