pandemonium_engine/modules/voxelman/library/voxel_surface.cpp

155 lines
5.8 KiB
C++

/*************************************************************************/
/* voxel_surface.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "voxel_surface.h"
int VoxelSurface::get_id() const {
return _id;
}
void VoxelSurface::set_id(const int value) {
_id = value;
}
int VoxelSurface::get_mesher_index() const {
return _mesher_index;
}
void VoxelSurface::set_mesher_index(const int value) {
_mesher_index = value;
}
bool VoxelSurface::get_transparent() const {
return _transparent;
}
void VoxelSurface::set_transparent(const bool transparent) {
_transparent = transparent;
}
bool VoxelSurface::get_liquid() const {
return _liquid;
}
void VoxelSurface::set_liquid(const bool value) {
_liquid = value;
}
Rect2 VoxelSurface::get_rect(const VoxelSurfaceSides side) const {
return _rects[side];
}
void VoxelSurface::set_rect(const VoxelSurfaceSides side, const Rect2 &rect) {
_rects[side] = rect;
}
Ref<VoxelLibrary> VoxelSurface::get_library() const {
return Ref<VoxelLibrary>(_library);
}
void VoxelSurface::set_library(Ref<VoxelLibrary> library) {
_library = (*library);
}
_FORCE_INLINE_ Vector2 VoxelSurface::transform_uv(const VoxelSurfaceSides p_side, const Vector2 &p_uv) const {
Vector2 uv = p_uv;
Rect2 r = _rects[p_side];
uv.x *= r.size.x;
uv.y *= r.size.y;
uv.x += r.position.x;
uv.y += r.position.y;
return uv;
}
_FORCE_INLINE_ Vector2 VoxelSurface::transform_uv_scaled(const VoxelSurfaceSides p_side, const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const {
Vector2 uv = p_uv;
Rect2 r = _rects[p_side];
float sizex = r.size.x / static_cast<float>(p_max);
float sizey = r.size.y / static_cast<float>(p_max);
uv.x *= sizex;
uv.y *= sizey;
uv.x += r.position.x + sizex * p_current_x;
uv.y += r.position.y + sizey * p_current_y;
return uv;
}
void VoxelSurface::refresh_rects() {
}
VoxelSurface::VoxelSurface() {
_id = 0;
_mesher_index = 0;
_transparent = false;
_liquid = false;
_library = NULL;
}
VoxelSurface::~VoxelSurface() {
_library = NULL;
}
void VoxelSurface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_id"), &VoxelSurface::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &VoxelSurface::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_mesher_index"), &VoxelSurface::get_mesher_index);
ClassDB::bind_method(D_METHOD("set_mesher_index", "value"), &VoxelSurface::set_mesher_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mesher_index"), "set_mesher_index", "get_mesher_index");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_transparent"), &VoxelSurface::get_transparent);
ClassDB::bind_method(D_METHOD("set_transparent", "transparent"), &VoxelSurface::set_transparent);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent"), "set_transparent", "get_transparent");
ClassDB::bind_method(D_METHOD("get_liquid"), &VoxelSurface::get_liquid);
ClassDB::bind_method(D_METHOD("set_liquid", "transparent"), &VoxelSurface::set_liquid);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "liquid"), "set_liquid", "get_liquid");
ClassDB::bind_method(D_METHOD("get_rect", "side"), &VoxelSurface::get_rect);
ClassDB::bind_method(D_METHOD("set_rect", "side", "rect"), &VoxelSurface::set_rect);
ClassDB::bind_method(D_METHOD("transform_uv", "side", "uv"), &VoxelSurface::transform_uv);
ClassDB::bind_method(D_METHOD("transform_uv_scaled", "side", "uv", "p_current_x", "p_current_y", "max"), &VoxelSurface::transform_uv_scaled);
ClassDB::bind_method(D_METHOD("refresh_rects"), &VoxelSurface::refresh_rects);
BIND_ENUM_CONSTANT(VOXEL_SIDE_TOP);
BIND_ENUM_CONSTANT(VOXEL_SIDE_BOTTOM);
BIND_ENUM_CONSTANT(VOXEL_SIDE_SIDE);
BIND_CONSTANT(VOXEL_SIDES_COUNT);
}