mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
#ifndef VOXEL_LIBRARY_SIMPLE_H
|
|
#define VOXEL_LIBRARY_SIMPLE_H
|
|
|
|
/*************************************************************************/
|
|
/* voxel_library_simple.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/object/resource.h"
|
|
|
|
#include "voxel_library.h"
|
|
|
|
#include "scene/resources/material/material.h"
|
|
|
|
#include "../data/voxel_light.h"
|
|
#include "voxel_surface_simple.h"
|
|
|
|
class VoxelSurfaceSimple;
|
|
class VoxelMesher;
|
|
|
|
class VoxelLibrarySimple : public VoxelLibrary {
|
|
GDCLASS(VoxelLibrarySimple, VoxelLibrary)
|
|
|
|
public:
|
|
int get_atlas_columns() const;
|
|
void set_atlas_columns(int s);
|
|
|
|
int get_atlas_rows() const;
|
|
void set_atlas_rows(int s);
|
|
|
|
Ref<VoxelSurface> voxel_surface_get(const int index);
|
|
void voxel_surface_add(Ref<VoxelSurface> value);
|
|
void voxel_surface_set(const int index, Ref<VoxelSurface> value);
|
|
void voxel_surface_remove(const int index);
|
|
int voxel_surface_get_num() const;
|
|
void voxel_surfaces_clear();
|
|
|
|
Vector<Variant> get_voxel_surfaces();
|
|
void set_voxel_surfaces(const Vector<Variant> &surfaces);
|
|
|
|
void refresh_rects();
|
|
|
|
VoxelLibrarySimple();
|
|
~VoxelLibrarySimple();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Vector<Ref<VoxelSurfaceSimple>> _voxel_surfaces;
|
|
|
|
//atlas
|
|
int _atlas_columns;
|
|
int _atlas_rows;
|
|
};
|
|
|
|
#endif // VOXEL_LIBRARY_H
|