mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* bush_prefabs.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/*
|
|
Copyright (c) 2019 Flairieve
|
|
Copyright (c) 2020-2022 cobrapitz
|
|
Copyright (c) 2022-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "bush_prefabs.h"
|
|
#include "core/string/print_string.h"
|
|
|
|
/*
|
|
const list = [
|
|
[ Vector2(0, -1),
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
Vector2(0, 1)
|
|
],
|
|
[Vector2(-1, -1), Vector2(0, -1), Vector2(1, -1),
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
Vector2(-1, 1), Vector2(0, 1), Vector2(1, 1),
|
|
],
|
|
[
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
],
|
|
[ Vector2(0, -1),
|
|
Vector2(0, 0),
|
|
Vector2(0, 1)
|
|
]
|
|
]
|
|
*/
|
|
|
|
PoolVector2iArray BrushPrefabs::get_brush(const BrushPrefabs::Type type, int size) {
|
|
PoolVector2iArray pixels;
|
|
|
|
if (size < 1) {
|
|
size = 1;
|
|
}
|
|
|
|
switch (type) {
|
|
case CIRCLE: {
|
|
size += 1;
|
|
Vector2 center;
|
|
float radius = size / 2.0;
|
|
|
|
for (int x = 0; x < size; ++x) {
|
|
for (int y = 0; y < size; ++y) {
|
|
if (Vector2(x - radius, y - radius).length() < size / 3.0) {
|
|
pixels.append(Vector2i(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
int av = static_cast<int>(size / 2);
|
|
Vector2i avg = Vector2i(av, av);
|
|
|
|
for (int i = 0; i < pixels.size(); ++i) {
|
|
Vector2i p = pixels[i];
|
|
p -= avg;
|
|
pixels.set(i, p);
|
|
}
|
|
} break;
|
|
case RECT: {
|
|
for (int x = 0; x < size; ++x) {
|
|
for (int y = 0; y < size; ++y) {
|
|
pixels.append(Vector2(x, y));
|
|
}
|
|
}
|
|
|
|
Vector2i avg;
|
|
for (int i = 0; i < pixels.size(); ++i) {
|
|
Vector2i p = pixels[i];
|
|
avg += p;
|
|
}
|
|
|
|
avg.x /= pixels.size();
|
|
avg.y /= pixels.size();
|
|
|
|
for (int i = 0; i < pixels.size(); ++i) {
|
|
Vector2i p = pixels[i];
|
|
p -= avg;
|
|
pixels.set(i, p);
|
|
}
|
|
} break;
|
|
case V_LINE: {
|
|
Vector2i center;
|
|
Vector2i last = center;
|
|
pixels.append(Vector2i());
|
|
|
|
for (int i = 0; i < size - 1; ++i) {
|
|
int sig = SGN(last.y);
|
|
|
|
if (sig == 0) {
|
|
sig = 1;
|
|
}
|
|
|
|
if (last.y < 0) {
|
|
center.y = abs(last.y) * -sig;
|
|
} else {
|
|
center.y = abs(last.y + 1) * -sig;
|
|
}
|
|
|
|
last = center;
|
|
pixels.append(center);
|
|
}
|
|
|
|
} break;
|
|
case H_LINE: {
|
|
Vector2i center;
|
|
Vector2i last = center;
|
|
pixels.append(Vector2i());
|
|
|
|
for (int i = 0; i < size - 1; ++i) {
|
|
int sig = SGN(last.x);
|
|
|
|
if (sig == 0) {
|
|
sig = 1;
|
|
}
|
|
|
|
if (last.x < 0) {
|
|
center.x = abs(last.x) * -sig;
|
|
} else {
|
|
center.x = abs(last.x + 1) * -sig;
|
|
}
|
|
|
|
last = center;
|
|
pixels.append(center);
|
|
}
|
|
|
|
} break;
|
|
}
|
|
|
|
return pixels;
|
|
}
|
|
|
|
BrushPrefabs::BrushPrefabs() {
|
|
}
|
|
|
|
BrushPrefabs::~BrushPrefabs() {
|
|
}
|
|
|
|
void BrushPrefabs::_bind_methods() {
|
|
}
|