mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
72 lines
3.2 KiB
C++
72 lines
3.2 KiB
C++
#ifndef MESH_UTILS_H
|
|
#define MESH_UTILS_H
|
|
|
|
/*************************************************************************/
|
|
/* mesh_utils.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/variant/variant.h"
|
|
|
|
#include "core/object/object.h"
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "defines.h"
|
|
|
|
class MeshUtils : public Object {
|
|
GDCLASS(MeshUtils, Object);
|
|
|
|
public:
|
|
static MeshUtils *get_singleton();
|
|
|
|
Array merge_mesh_array(Array arr) const;
|
|
Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
|
|
//If normals are present they need to match too to be removed
|
|
Array remove_doubles(Array arr) const;
|
|
//Normals are always interpolated, merged
|
|
Array remove_doubles_interpolate_normals(Array arr) const;
|
|
|
|
//Only unwraps, does not create new seams
|
|
PoolVector2Array uv_unwrap(Array arr, bool p_block_align = true, float p_texel_size = 0.05, int p_padding = 1, int p_max_chart_size = 4094) const;
|
|
|
|
PoolIntArray delaunay3d_tetrahedralize(const Vector<Vector3> &p_points);
|
|
|
|
MeshUtils();
|
|
~MeshUtils();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
static MeshUtils *_instance;
|
|
};
|
|
|
|
#endif
|