mirror of
https://github.com/Relintai/pandemonium_engine.git
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93 lines
3.5 KiB
C++
93 lines
3.5 KiB
C++
#ifndef GRID_BAG_H
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#define GRID_BAG_H
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/*************************************************************************/
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/* grid_bag.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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#include "../item_enums.h"
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class itemTemplate;
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class ItemInstance;
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class GridBag : public Reference {
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GDCLASS(GridBag, Reference);
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public:
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int get_allowed_item_types() const;
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void set_allowed_item_types(const int value);
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bool add_item(Ref<ItemInstance> item);
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bool add_item_to_position(const int x, const int y, Ref<ItemInstance> item);
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bool can_add_item_at(const int x, const int y, const Ref<ItemInstance> item) const;
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int item_count_under_area(const int x, const int y, const int size_x, const int size_y) const;
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Ref<ItemInstance> get_item(const int index) const;
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Ref<ItemInstance> get_and_remove_item(const int index);
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void remove_item(const int index);
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void basic_add_item(const Ref<ItemInstance> item);
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void basic_remove_item(const int index);
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int get_item_count() const;
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int get_space_map_entry(const int index) const;
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void set_space_map_entry(const int index, const int value);
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int get_size_x() const;
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int get_size_y() const;
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void set_size(const int x, const int y);
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//to_dict();
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//from_dict();
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GridBag();
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~GridBag();
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protected:
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static void _bind_methods();
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private:
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int _allowed_item_types;
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int _size_x;
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int _size_y;
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Vector<Ref<ItemInstance>> _items;
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Vector<int> _space_map;
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};
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#endif
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